Minecraft 1.9 “Combat” STINKS!

To start off this post, let me just make it clear that I am a PVE player, which means I prefer to go up against the computer and the environment of the game rather than play against a human being. I do play with other humans from time to time of course, but very rarely do I fight against them. I’ve found that I’m not too good at pvp, and with my Asperger’s I tend to feel worse when I lose and quit playing the game for a week or so before I feel any better about it.

The sun rises, and another day dawns on Owlaf, the owl wearing Iron Armor which makes it harder for her to fly!

The sun rises, and another day dawns on Owlaf, the owl wearing Iron Armor which makes it harder for her to fly!

Now I guess I haven’t mentioned that in addition to World of Warcraft and Skyrim, I also enjoy some Minecraft. I get to collect all kinds of things and sort them into various chests, build my own castles or houses or farms, explore vast caves searching for diamonds, and to make things exciting I get blown up by creepers and shot at by skeletons. Truth be told, I prefer the skeletons in Skyrim, mainly because it’s kinda cool when you shoot one with an arrow and the kill camera activates so you can watch the thing get knocked down and it’s bones go everywhere, and mostly because I usually kill them long before they see me. In Mincraft it’s a different story – the skeletons shoot me about ten times before I can get in one sword swing. But I am developing my archery skill in Minecraft. For some reason, the bow and arrow is my best choice in most games.

Unfortunately, lately it seems that combat with a sword has gotten a lot harder, hence I’m going more for the bow and arrow when it comes to combat… that and acting like Brave Sir Robin from Monty Python’s Holy Grail movie… “Brave Sir Robin ran away, he bravely ran away, away! When danger reared it’s ugly head, he bravely turned his tail and fled…” The reason for my quick, but BRAVE, retreats is because of the new combat system.

Since Minecraft was updated to 1.9, I’ve had some issues with the sword swinging. Before I could click many times and kill a roomful of zombies and skeletons easily. Now though, if two skeletons are shooting at me while five zombies and two creepers are surrounding me, I either cower behind my shield, or I blow up and shout, “OHHH I HATE COMBAT!” and curse out 1.9

Don’t get me wrong, the beets are fantastic, but when it comes to surviving in the computer generated environment, it sucks!

I’ve learned to live with it though… It’s really simple. Be home before dark, sleep int he bed every night, and it’ll keep the combat to the minimum. And if it’s in caves… run for your life if you see ONE monster.

If I had to pick out anything else, it would be the boats. I love that like the wood fences, you can now make them in different colors and they look different. After getting used to how they move now, I tend to enjoy it. Before you used the mouse movement to direct where you were going, but now when you move the mouse left or right it doesn’t affect the direction of the boat, so you can row straight and look left or right and watch the scenery go by. To steer the boat now, you use the “A” and “D” keys. “S” for reverse and “W” for forward rowing, so basically it acts a little more like a car to me. I can hit “S” and “D” to back up and rotate clockwise in case I ran into a dead end and needed to back out and turn at the same time. But the best perk about the boats now is that they can carry two entities. I say entities because that can refer to players or animals, or mobs. Yes, I have seen a zombie actually sit in my boat. Made killing it much easier with the Combat patch, but it still looked very weird.

"I'm on a boat!"

“I’m on a boat!”

I guess in a sense they made the boats a little bigger, so now not only can you ride in it, but you can carry a passenger with you. Let’s say you have limited wood, only enough for one boat, and you and a friend of course, playing on your own server, you need to get off an island you’re stranded on. One of you can make and drop the boat in the water, and those two players can hop in. The first one in will be the rower of course, but the other sits in the back as a passenger. (Can the passenger shoot arrows from the boat? I’m assuming so! So if you’re going down a river and you get shot at by skeletons, you can keep rowing while your friend can shoot the arrows right back at those skeletons. Booyah!)

Or maybe you wanna keep living on that island. I mean, you did spend all that time building the lighthouse/home of yours, you might as well stay since that’s where your stash is! But you need wool, or leather, or feathers! Hop in your boat and find the main land, or another island where you find the animals you need. Push one of the animals into the boat and then hop in yourself, and ferry the animals back to the island one by one! I know I said the first one into the boat is the rower, but come on, since when do sheep know how to be a skipper? That being said, only the human player can make the boats move, so don’t worry if you see a zombie in it. Of course you could possibly surround your house with boats and hope that zombies get stuck in them and then die in the morning. but that would seem a bit much. Unless you live on the docks, it would look weird to surround your house with boats, like say, in a desert!

So, if I could make a few suggestions for Mincraft’s future updates or patches, here’s a couple of ideas. Firstly, as far as combat is concerned, change it back to the way it was! Or if you MUST keep it for the pvp players, how about having the game recognize your opponents or event he type of server? That way it can use normal sword swings on zombies and skeletons and creepers, and the 1.9 sword sweeping cooldown stuff on human players, something like that please? Honestly, not everyone plays PVP, so the new combat update might be a boon to the pvp community, I wouldn’t know, but from the PVE setting, it sucks big time. Like I said, I used to take out a lot of mobs pre 1.9, but now I do impressions of Brave Sir Robin instead!

The other issue, or rather suggestion, I have in mind concerns the boats. Now that they can carry a second passenger, how about the ability to install a chest in the boat? Here’s how it would work – it’s kinda like how you would use a donkey or a mule. You click on the boat with one chest in your hand, and it inserts the chest in the passenger slot. Then when you click on the boat again you get in it and can travel in it, but now it has it’s own inventory like a mule or donkey would once they had a chest put on them. But it would only be one chest of course, same as those two animals, and when you have a chest installed on the boat you cannot carry any other passengers, so it would only be either you and a chest, or you and another living entity like a friendly player or animal. When you break down the boat, you also get the chest and any items it contained will drop on the ground as well, as if you can broken a filled chest that was on the ground. This would make it nicer for players who start on an island and want to migrate to a mainland. You’d do the same with mules or donkeys if you wanted to move cross-country, right? Or it can be useful for players who’s home is set by a river and they go exploring along that river and wind up with more loot than they can carry. Instead of leaving it behind, the can quickly craft a crafting table if need be, then a chest, stick it in the boat, and then stash the extra loot on the boat and they can keep exploring for a while longer. I mean why not? If I can carry two sheep, two cows, and two chickens across an entire ocean in a boat (one at a time of course), why can’t I store 15 slots of extra cargo on my boat? It would be nice if I could! It’s either that or I simply put a donkey in my boat (one with saddlebags on it) and then I’d carry the animal PLUS 15 slots of extra loot, that’s all I can think of at the moment.

Anyway, it’s just an idea.

Here’s my last idea – how about making the stews STACK. I hate making mushroom stew and not having them stack up. You can stack steak and pork and chicken and bread up to 64, but the mushroom stews only comprise of a stack of one? Really? Come on, you CAN stack bowls of soup! The bowls come with saucers don’t they? So they catch any spills and can be stacked neatly without losing any soup? Come on! I bet you can even update the bowl recipe to appear is if they came with saucers, but the recipe is still crafted the same way, and then when you make stews, they CAN stack because they DO have saucers! C’mon, it’s possible! ūüėČ

Really? ONE Rabbit Stew, ONE Mushroom Stew, ONE Beetroot stew, 64 cooked chicken, 64 baked potato, 64 cooked rabbit, 64 cooked mutton. REALLY!? OH COME ON!!! What's wrong with this picture?!

Really? ONE Rabbit Stew, ONE Mushroom Stew, ONE Beetroot stew, 64 cooked chicken, 64 baked potato, 64 cooked rabbit, 64, cooked steak, 64 cooked mutton. REALLY!? OH COME ON!!! What’s wrong with this picture?!

Do you like my ideas? Hopefully Mojang and the developers of Mincraft will see this and possibly make this happen. Stackable stews and chests in boats would be nice additions to the game, and the removing of the swinging cooldown is a MUST for me. The next time I get killed by something, you mark my words, the next thing I’ll be yelling is, “CURSE YOU ONE POINT NINE!!! DEATH TO COMBAT PATCH!”

That’s enough brainstorming for now. Time to find diamonds!

Arrows in Skyrim Falling Short

I noticed something that is pretty annoying in Skyrim, and I’m sure that any player who has played as an archer will know what I’m talking about. Every so often, when you’re not noticing because of all the fun you’re having, for example you’re killing draugr in a crypt, you’re still using those old iron arrows because heck, it’s a new game and you have yet to craft better ones, and the steel arrows are adding up in your inventory in the mean time – you have better ammo but you’re saving it for later. (Personally, when I run out of iron arrows I try to never use them again and almost consider them a trash item from that point onward).

2016-01-10_00001Well, anyway, you’re in a crypt, sniping draugr, and all of a sudden your arrow falls short by about 2 feet instead of sailing straight and true to your target. You’re like, “What the hell?” and you frown curiously, “Not this bug again.” Another arrow and it falls short.

I think I figured out the bug. Lets say you start off using iron arrows, and all of a sudden you run out. The game knows you still have some arrows though, and it automatically will equip the next arrow type to be used. Could be steel, could be forsworn, falmer, ebony, any arrow will do. The problem is this auto equipping. When the game autoequips your next arrow, your character will fire it only a few feet.

I believe that the way to fix this is simple – the moment you realize you’ve run out of ammo and you’re using a different arrow, go to your inventory (on PC press “I”; XBox users, you’re on your own!) deselect the ammo you’re currently using and select it again. In other words, manually unequipping and reequipping arrows fixes the problem. In a way this is good because sometimes you might not want to use the arrows the game automatically has you using, like say you ran out of ebony arrows and you’ve automatically switched to the Falmer¬†arrows when you really would like to use your glass arrows next? Naturally you’ll switch them out manually. Falmer arrows belong in a museum!

So if ever you’re hunting or whatever in Skyrim and your arrows are falling two feet away from your bow, un-equip and re-equip them to fix the bug. Hopefully my theory is correct and it works on everyone. Let me know in the comments if you can.

One other thing to note, I have not altered my bows and arrows by modding in any way, except for the spinning arrows mod, which makes my arrows spin so it looks cooler during kill camera events in the game. Also it’s more realistic, since arrows do actually spin in flight and it helps in making the arrows fly in the first place. So if you’re bored with an arrow moving to your target by kill camera, get that Spinning Arrows mod and cackle maniacally as you watch the arrows spin and sail right into your targets’ eyes. Bullseye!

Owlaf’s Adventures: Ranting about Flying, and Soloing for Things

Flying or Grinding? Choices!

WoWScrnShot_092915_141911Owlaf is still my main, considering all that she’s done in the past to farm reputations and collect mounts and pets. Even though the last two items are account wide now (with the exception of class specific mounts for some reason), my druid remains my favorite class to play most of the time. Other times it’s my mage, hunter, or monk. I wished that reputations became accountwide so you wouldn’t have to farm for rep on more than one character. I mean think about it… the latest expansion and patch: Tanaan Jungle. The achievement required to get flying in Draenor involves several things, one of which is reputation. You have to be revered with the three factions in that jungle. With everything in the game, it’d make you want to only focus on one character to get that far up the reputation tree, but once you do earn this achievement, you unlock flying in Draenor for ALL your characters. It’s an account-wide achievement, so naturally all your characters, despite their level, can fly in draenor once you earn this achievement.

However, I’ve been procrastinating. Again. When I learned about the rep grind and how it involved questing every day, and only one or two quests at that, I balked at the challenge. I downright hated it. In the past you had to reach the maximum level of that expansion in order to unlock flying. Back during Burning Crusade, it was level 70 (68 for druids and flight form – I still have the moonstone from the questline to get the faster flight form too!) When Wrath of the Lich King came out, they had you use ground mounts in Northrend until you reached level 80, at which time you could purchase a cold weather flying license that let your character fly in Northrend at last.

Then Cataclysm came out. The whole land of Azeroth was changed. Up to this point, you could only fly in the Outlands and Northrend. With Azeroth being remade on a computer graphics scale, it gave Blizzard a reason to “finish” their design of Azeroth and allow us to explore every nook and cranny from a bird’s eye view. Unfortunately we had to purchase a master flying license from the flight master trainers so we could fly in old Azeroth¬†and the new Cataclysm zones like Twilight Highlands and Mount Hyjal. Back when Cataclysm was released it sounded reasonable, but now it’s kind of silly. You pay 250 gold for the expert riding (flying) and pay another 250 just to be able to fly in Kalimdor, Eastern Kingsoms, and Deepholm? One would think they’d get rid of the Flight Master’s License entirely and just have the Expert Riding Skill grant flying in Outlands, Eastern Kingdoms, Kalimdor, and Deepholm, because odds are, at the level you get this flight training is at 60 and you’ll have a few quests to wrap up in Azeroth before you enter a portal to Outland and begin questing there. First level of riding is 4 gold at level 20, then at level 40 the next ground speed costs 50 gold (not counting reputation discounts mind you)… then at level 60 you pay 250 to fly in outland and another 250 to fly everywhere else? O.o Talk about money sinks, but this is just senseless to me. One would think you pay once to fly in the places you’ve already been and are qualified to go. Now once you reach Northrend you can learn the cold weather flying at level 70 instead of 80, but it’s 500 gold, same amount is costs to fly in EK, Kalim, and Outland.

Now after the cataclysm, we visit pandaria… and as of this writing you cannot fly when you immediately get there at level 85. Nope. Even with a new expansion out, you still have to level to 90 to get the flying in Pandaria, and it still costs a whopping 2500 gold. Quite a steep price for flying training when you reach a level where you no longer are questing in Pandaria and are instead about to go through the dark portal and head into Draenor. Might as well not buy it if you’re leveling a new toon, folks. It was worth it while the expansion was out, but not if you’re only going to be there for a short while. Just get to 90, slap the flight master in the face, and go through the dark portal to draenor.

Oh, and if you get the achievement on your main, all your alts can fly in draenor, regardless of level. How nice is that? No gold sink this year. I guess we can thank blizzard for that, but I’m hoping I’m not alone when I say I wish I could have just purchased the flying and be done with it instead of reputation grinding. Never before in this game did we have to grind reps to learn how to fly in a specific zone – we always talked to someone and gold exchanged hands and we were airborne. Reputations, if I may remind blizzard, is there for certain rewards that are supposed to be worth grinding for, like the mounts and pets, or a specific trinket or armor/weapon that is better than whatever could possibly drop anywhere else. We never had to rep grind to fly.

And that’s just one criteria for the achievement needed to fly. You also have to explore, collect treasures, complete quests, those kinds of things, just to prove you know draenor better than the stinkin’ flight masters. Crazy world of warcraft, eh?

So when I’m not rep grinding, I’m farming for other things.

Soloing for Mounts and Pets! Weee!

Recently I found that on my druid Owlaf, I can solo Dragonsoul on 25 player mode Heroic. I go for 25 player because more loot drops in that mode, and heroic because Deathwing drops two mounts, one of which only drops in heroic, but unless I’m mistaken the one that drops from DW on normal mode also can drop in heroic. I figure two birds with one stone, huh? Or perhaps two dragons with one butt whooping moonfire! BOOM!

But it can get kinda close to shaving my tail feathers. Morchok in heroic mode splits into two beings which share a health pool, so you just have to focus down on one of them. The only thing to be wary of are the crystals that drop on the ground. When their time runs out they explode and make you jump in the air, so spellcasters like me have to watch for that. Otehrwise it’s pretty simple and you never even get to the part where he yanks you underground to his position then spreads horrible black stuff on the ground where you have to run and hide behind stuff that juts up from the ground. Phase one, easily killed. For Warlord Zon’ozz, you better bounce the purple ball (void of the unmaking) back and forth between yourself and yourself (or a friend if you chose not to solo it). One method you can try is to damage the boss a bit as you’re moving while also playing ping pong with yourself. Bounce this ball ten times then kill the boss and you get an achievement, but you might die in the process on heroic mode even if you are level 100, so be careful! Anotehr method that (as a caster) I prefer to do is I bounce the ball, then try to kite the boss around the ball and get the ball to hit him. If the ball hits the wall you get thrown up into the air and can take serious falling damage, so you want to avoid that. Instead I hit the ball myself a couple fo times, get it to hit the boss, then he goes to the center of the room and I can stop worrying about the ball hitting the wall and I can stand still and unleash hell on him.

Next is Yor’sahj the Unsleeping… I bet he drinks a lot of coffee if he’s true to his name! I take out a coupld of the blood mobs patroling around the boss, then just engage the boss with starfall (glyphed now so it hits every bloody thing int eh room (no pun intended!)) and a hurricane so I can kill the rest of the bloods while also begining the encounter with this boss. I don’t even worry when he calls blood, I just pwn him. Even when the bloods reach the boss and all four abilities activate, I shrug and kill him. No worries there.

But now, folks, we get to the challenging parts. First up is Hagara the Stormbinder, a female orc shaman who can summon some serious lightning totems. It’s a shame that a person who uses the very elements of the world could turn evil and want to destroy everything when you’re supposed to revere the elements and the land and such, but oh well. Shrug your shoulders and get on with it. Before you pull though, you might want to glance at her weapons. If they look like they have snowflakes, that’s alright, but if it’s arching with lighting, “Uh-oh”. The reason being is after about 30-40 seconds, she casts her special. If it’s frost, four big ice crystals appear and you just need to killt hemt o maek her vulnerable again, but if it’s lightning, you’d need more than one person because you’d have to make the lighting chain from one totem to the other until you can overload them all and cause them to vanish, but there’s no way you can do this alone. Hunters and warlocks can command their pets or demons to move to a certain spot to help, but soloing is impossible. The only alternative is to kick her butt as fast as possible. Hagara is a DPS race, but not quite so desperate as Ultraxion!

Yes! Ultraxion! The dragon that has a chance to drop a mount (not one required for the drake mount achievement, but oh come on, I still want it!) This is the ultimate DPS race when you’re soloing. When he casts Hour of Twilight, it can have devastating consequences. Normally, in 25 man heroic mode, it has to hit no fewer than 5 players. if it does, then the protection around the Aspects vanishes and they become vulnerable. Ultraxion of course notices this and casts Twilight Eruption, which kills everyone including himself. Unfortunately this does not count as killing the boss since you die as well, so the encounter resets and you have to try again. So if you’re soloing and he casts Hour of Twilight, then he’ll cast Twilight Eruption immediately after that. Your only chance if soloing 25man heroic is to kill Ultraxion within 40-50 seconds. Any longer and you lose. Of all the fights, this one is the toughest to solo, but if you can do it, the rest is easy. Well, mostly easy!

Next up is the boat… or air ship… When you begin the encounter with Warmaster Blackhorn, you’ll only be dealing with adds. Killing the dragons that carry in the two adds is a must as when they fly out they’ll sometimes attack the Skyfire, and you want to minimize as much damage as possible on the ship, but you don’t want to kill them if they have their passenger on their backs while they’re still flying over the sea. Let me explain. Once when I first tried soloing this, I killed a dragon before it flew over the Skyfire, and dragon and humanoid add went falling to the sea. At first I thought, “Aha! I don’t have to deal with that add anymore! SWEET!” and the next thing I knew I was dead and the fight was over. No explanation whatsoever. Then I realized that I can’t let the add fall to his demise, he has to land on the deck of the Skyfire. So I shrug my shoulders and carefully kill the dragons as they fly over the deck, and in this way they can drop their precious adds and not cause the fight to reset! Beyond that, watch out when Blackhorn yells “Goriana! GIVE THEM HELL!” Stand in the hell to absorb the attack and prevent damage to the Skyfire. In heroic mode Goriana aslo fires a broadside attack to the Skyfire, which is unavoidable, so don’t worry too much about it, just kill the drakes overhead (NOT overboard!) and the adds. Also beware of that goblin sapper, we dont’ want him to damage the ship either. Once the adds phase is done, Blackhorn will land. I say take out Goriana first since she’ll heal the boss. Once she’s injured enough, she flies away and you can focus on Blackhorn. Blackhorn himself can cause spell schools to lock out if he roars while you’re casting, and can do a stomp that you ought to avoid. Other than that it’s a fun fight.

I wonder what ever happened to Goriana… she flies away at the end of the encounter… More on this speculation later!

Now another challenging fight occurs. The Spine of Deathwing. Nothing can be more fun than riding on the back of an enormous dragon while ripping is back to pieces! Deathwing probably won’t approve of this impromptu acupuncture, so he’ll sometimes roll to toss you off his back. Soloing this is tricky because he’ll want to roll constantly. See, the original fight idea was that DW will sense you on his back, and if he sensed most of the raid on one side of the back he’d roll that way, but if the raid distributed evenly across his spine he wouldn’t roll. Although you’d want to make him roll to get rid of the Hideous Amalgamations. This is how I do the fight:

Start off by killing three of the tentacles (one will always remain up even if you kill it – another will appear to replace it, so just kill the first 3 for now). Stand in a hole where one of the tentacles was, it will root you down (sort of) and you can survive a barrel roll from DW now. Once he rolls, the three Amalgamations will fly off. Now you can focus on waiting for the bloods to emerge from the holes. When you think ¬†you have 9 or 10, kill the remaining tentacle. While a new tentacle pops up, an Amalgamation will appear from the recently deceased tentacle, and you can kite it over the blood remains. When he absorbs nine, kite him as close as you can to the plate, and kill it. Once it dies it causes a nuclear blast that rips up the plate, kill the Burning Tendons, and the plate detaches from the spine. Rinse, repeat, and you’re golden.

I should probably also mention that you need to prevent DW from rolling when you have your one Agmalgamation up and you want it to collect blood and blow up a plate. If you’re soloing, you need to dance… that’s right, kite the add across the bloods while moving from one side of the spine to the other. If you have Deadly Boss Mods installed, you ought to hear the word “Beware!” go off every second or two. FUN FIGHT! REALLY!

At last we get to the Maelstrom. When the fight starts I usually jump to the right platform where Kalecgos is (blue platform) and kill the limb there, then I go across to green, then Bronze, and finally end with Alexstraza’s platform. The reason is that red dragon will breathe fire on the burning tentacles and any corruptions, which is a nice help. I take out the corrupted tentacle that impales the aspects and myself as soon as I can, but on most other limbs I can DPS the limb so fast that the Mutated Corruption has no chance to spawn.

Once old DW is down for the count, you loot the treasure chest and hope and pray that you get the mounts. if not, wave goodbye to the Maelstrom and tell Deathwing, “See you later! Good work, sleep well, I’ll most likely kill you next week!”

Other Farming Adventures

Tundra Icehoof

The Tundra Icehoof, A possible drop from four rare mobs in Tanaan Jungle. I got mine from Doomroller yesterday. WOOT!

And that’s what I do when I’m not farming reputations in Draenor… kicking Deathwing’s butt and farming mounts and pets. Owlaf has collected 567 pets, and 230 mounts (well, 232 if I was on my Death Knight or Warlock, really!) I really hope I can get to 250 mounts so I can get the reward for that achievement, although now I hear that there’s yet another one when you reach 300 mounts. I guess I better get back to the argent tournament and farm for the tokens I need to buy the others from there. >.<

As for the pets, I’m currently focused on getting two remaining pets I need for the Raiding with Leashes III achievement. All I need left is the Fragment of Desire from Black Temple, and the Sunblade Micro Defender from the Sunwell raids. Once I get those I’ll have K’ute, the reward pet from this achievement.

And Owlaf isn’t the only one to farm these either. I have five other level 100 characters, and in between getting brewfest tokens this week, I’m also taking them on a whirwind tour of mount and pet farming where I can, but only Owlaf is deep in the Tanaan Jungle grinding those reputations, just to let everyone else fly.

I’m still alive!

Sorry for being M.I.A. for a while, but a lot has happened over the past few months. It’s a bad habit of mine, I get tired of blogging and/or run out of ideas and then stop blogging for a while, but I’m still around. Today I logged in and saw that Anise’s Cabin happens to have gotten over 800 vies this week. I was surprised. I mean, Anise’s Cabin? really? Heh. I guess a lot of people probably wonder about the letter in the cellar and whether she really is a harmless old woman. Hmm!
Well. I’ll be back with more. Especially with videos. That’s right. I’m going to try streaming! Should be interesting!

Adventures of Amaki’dar: Thugs from the Dead!

A dark and rainy night in a new game, and I'm walking back to Whiterun Hold, a torch in my hand, and walking in the rain because I'm over-encumbered. Darn those mammoth tusks!

A dark and rainy night in a new game, and I’m walking back to Whiterun Hold, a torch in my hand, and walking in the rain because I’m over-encumbered. Darn those mammoth tusks!

It’s been a while since I’ve blogged about Amaki’dar’s many adventures in Skyrim. Well as a heads up, I’ve started a new game. Basically one of my favorite addons was updated and it seemed best to start a new game, at least according to the mod makers. If you didn’t there were ways to safely install it, but I couldn’t be bothered.

So this is what happened to Amaki’dar so far. After escaping Helgen, she talked to the blacksmith in Riverwood and helped him forge a dagger and helmet. At one point, when she was going to improve the fit of the helmet, she turned to the workbench, and grabbed a steel ingot by mistake. Of course if it was real life it’d have been no mistake, but being a video game it’s different; I had turned towards the table, but my cross hairs were down on the steel bars when I hit “e” to begin using the table, and that was how I ended up grabbing the steel ingot by mistake. Try to explain that in real life, you’d only get a confused look… and then handcuffs probably…

Anyway, in game, Amaki’dar accidentally grabbed a steel ingot, and the blacksmith of course sees and says, “Hey! You can’t take that!” and the steel ingot was automatically taken out of my inventory. What a lousy start for a Khajiit thief, huh? But beyond this, he did not get hostile or anything, possibly because I was helping him at the forge. I work on the helmet, and he tells me the usual, keep that dagger and helmet and remember him when I’m making skyforge steel. Heh, I thought to myself, I bet you’ll make me think of you long before then by sending thugs after me, right!?

I complete a few more quests, one involving killing a dragon and then climbing up the path to High Hrothgar to visit the graybeards. I now have to journey halfway across Skyrim to find a tomb and retrieve a horn. Joy. What fun. I was walking north down a mountain path when I encountered an argonian who was selling skooma and moonsugar. Naturally I pickpocket the lizard and kill him. It was then I remembered that I needed to return to Klimmek! I had taken supplies up to the graybeards for him, I needed to tell him I was finished with the task.

So I got back but he seemed intent on staying indoors, with the door locked. Picking the lock and breaking in… well of course that’s breaking and entering, tresspassing, invading, and I knew if I did that I’d get nothing out of Klimmek except, “You’re not supposed to be in here!” and possibly a bounty if I didn’t leave straightaway.

I wait outdoors instead. Literally, pressing “T” to bring up the wait option and waiting an hour at a time. Before I knew it, “We’re here to teach you a lesson!” comes from behind me. Uh oh.

Three thugs! I knew it! My drawrven bow and iron arros didn’t even dent their armor, so I looked in my inventory and pulled out an elven mace and nettlebane. I start slashing and smashing away and I get the three down a bit faster than if I had used my bow. It pays to be prepared for the melee.

I loot their bodies, finding 100 gold on each, and one had the contract. I read it expecting to see the blacksmith’s name on it. Instead, the contract was sent by one “argonian.”

Dead thugs in Ivarstead. Oh what a fine mess!

Dead thugs in Ivarstead. Oh what a fine mess!

“WHAT!? That stinking lizard is DEAD! I killed him myself when he saw I was… pick… pocketing… er… ahem…”

Amaki’dar then whistles nonchalantly and walks past the staring guards, and considers finding that argonian and find out exactly how dead bodies can hire thugs!

Top Searches – An Owl’s Perspective

Okay, so it’s not really my¬†top searches, but according to my blog stats, I’ve seen that people found my page by searching for Skyrim things, like “skyrim conjurer/illusion build,” but this one caught my eye: “skyrim how to fight conjurers.”
Being the type who plays with a bow and arrow in Skyrim, nearly always, my answer to that is simple: An arrow to the face… or the knee if you’d like. That’s how I’d fight a conjurer. Kill the magician, and it’s summoned minion should vanish automatically.
Of course, there are times when you find a conjurer fighting something it’s conjured, and in cases like this, the mage cannot control it’s minion and is now fighting it to the death. My answer woulds till be the same: arrow to the head or knee… and that goes for both the mage and the rebellious minion!

Facelifts in Azeroth

I must admit, I might actually miss the old face design. I noticed a difference, when I was logging into my druid on the current version of the game. I saw her face on the character selection screen and thought, wow, bid difference methinks! I had been testing out the beta for a few days, trying to get used to the changes to Balance (the way it automatically changes eclipses and no more proxy starsurges is something to get used to), but today as I logged into Pandaria, I saw my mains current face and realized I was getting used to the new face that I saw on the character selection menu in the beta and I actually felt a pang of emotion. I guess you could say it was regret – I’ve played with this character for years and her face was gonna be changed forever in a few months when they roll out the updated models.

Just¬†for the fun of it, I decided to take screenshots of both, sort of a before/after image for myself. I felt like making it when I saw the difference and felt like I’d want one. In fact, when they updated the art of the bear and cat forms and gave then unique coloring based on hair color, I had taken a screenshot of the cat form before the patch was released and compared my old cat form to the new one. I was glad I did at the time. I guess it’s my way of honoring the old art work and welcoming the new.

Now I did notice some news that was datamined recently, saying that you can change your character’s face in the game by visiting the barber in your capital city. This is good news, because the artwork is new and players had been playing the same faces on their characters for years in most cases (best guess). With this new feature allowed, this will give players a chance to see all the new artwork in the game and chose how to make their characters look right from the start of WoD.

Night Elf Face Art

It’s a tradition I do – when new artwork comes out, I take pictures to compare old with new, just to remember what was. Notice how much brighter the eyes are, and the smother hair/eyebrows.

It brings to mind of a feature in Skyrim, where they added a way to allow you to change your face by talking to a face sculptor in Riften, who charges an incredible fee of 1000 septims, which is the same price for a horse, but this allows you to alter your character’s face in the game. Of course, you cannot alter your character’s race or sex in this way, but still, it might be nice to get rid of that scar on your nose, or change you eye colors, or select different war paint.

I think it is nice that Blizzard is giving players the ability to change their character’s faces in game. With the artwork taking such a major change, I can imagine people are wondering what their characters will look like when they enter Draenor for the first time, and wondering what other options are there. This will give players the chance to see all the extra artwork without being forced to make a new character to do it, and it lets them change it on their main characters if they wish. I’ve played Owlaf since the beginning of Wrath of the Lich King (what a story that was), so I’ve grown used to the way my character looks, and int he beta, the most I’ve done was try out new colors and face paint (female night elves have face paint whereas the male night elves get beards instead). I’m thinking when the real thing is launched, Owlaf might race to the barbers and sit in the chair and see what options are available, what new look I might try.

So it seems this time around, when WoD is officially released,¬†I won’t be charging through the dark portal to¬†immediately begin the questing. Instead, I run for the barber’s for some odd reason. Silly me! Hehe.

Although if I have to be a bit of a critic, I guess I better point out one more thing I have to wait for, same for any and all moonkin druids. Blizz is updating the artwork for the characters at long last, and they’ve already updated the bear and cat forms, replaced the travel form (cheetah to stag, with a glyph option to use cheetah if you’re feeling nostalgic), and given the Worgen and Troll druids their own bear/cat/moonkin art. I think the next thing we druids are anticipating is an update to the moonkins artwork. If you notice they way they changed the glowing eyes on my night elf, you can definitely see that they might consider updating the moonkin art to reflect this aspect, not to mention bringing it up to date with the rest of the artwork. True, they did come up with new artwork int he talent tree “Incarnation: Aspect of Elune” but all this does (aside from increasing spell damage for a few seconds) is make it look as though your moonkin is wearing armor made of tree bark. While this is a cool look, it does nothing to the original skin of the moonkin, just adds armor on top of the moonkin for a few seconds.

You can see the original moonkin under that tree bark armor.

You can see the original moonkin under that tree bark armor.

Considering how the character models are being updated (and very nicely I must say), I think, and hope, that all moonkin druids are keeping their feathers crossed. We’d like to have our moonkin’s updated to look just as beautiful, and maybe more unique. For example the main difference in moonkins before the Cataclysm had the night elves moonkin with dark feathers and antlers while the tauren had brown feathers and bull horns. When Cataclysm came, it introduced Worgen who could be druids and it allowed Trolls to be druids. The Worgen and Troll moonkin forms, however, are nearly identical in every way with the Night Elf version with the exception of skin recoloring (especially noticeable in the troll as their moonkins have orange feathers). We might enjoy seeing more variation in their artwork, like maybe have a troll moonkin with bone earrings, or with voodoo trinkets and fetishes hanging around their necks, or maybe tusks coming out of the beaks? What about the Gilneans? The curse that left them as Worgen has seeped into their bear and cat forms, so maybe their moonkins can have more wolfish qualities, maybe fangs curving down from the beak, more menacing looking claws, maybe even alter the shape of their heads or beak to make it more wolf-shaped in some way. These are just ideas of course, but hopefully something might come from it.

No change to the Moonkin art yet, but keep yer feathers crossed!

No change to the Moonkin art yet, but keep yer feathers crossed!

In the meantime, we’ll definitely enjoy the new artwork for our main characters and our alts as we plunge into Draenor.

Owl’s Two Cents: WoD Garrison Limiting Professions?

In The Beginning…

…we start a new character. Let’s say you’re a Night Elf, then your starting zone is in a giant tree called Teldrassil. Lovely place really. Much better shading than the hot and sandy/rocky places of Dutorar where Orcs and Trolls begin questing. As you run through the trees dealing with mobs¬†the quest givers tell you to deal with, you level up, and once you get to level 5 you get to begin training in professions. Huzzah! As a druid, I usually go with herbalism and alchemy. Why? Because druids can shapeshift into various animals for travel, and they do not revert to their true caster forms when they gather herbs off the ground – the only requirement if you’re in flight form for example is that you must be on the ground and not hovering in the air above the herb.

Uses of Druid Shapeshifting for herb gathering:

  • At level 16, druids automatically learn Travel Form,¬†which takes on the form of a stag and lets you run 40% faster, only usable outdoors. There is a glyph that lets you make your travel form appear as a cheetah (which was the original form since WoW was released – they changed the default to a stag when Mists of Pandaria was released). At level 16, this gives you a useful ability to run faster from point A to point B, and while in this form, even though you can’t cast spells (if you do you revert to caster form automatically) you can still gather herbs without automatically shifting back. In fact, your druid in stag (or cheetah) form will animate digging at the ground as you gather the herbs, and once you’ve collected it you can take off running again. Quick and easy.
  • Also learned at level 16 is the Aquatic Form, which allows you to swim faster underwater and allows underwater breathing (nice tip, if playing a druid and you have to go afk while underwater, make sure you’re in aquatic form so you don’t return to your game only to find that you’ve drowned.) With the aquatic form at your disposal, you can shift into what I call a demented walrus, or a deranged sea lion, and swim faster than normal, and in this way you can collect a few underwater herbs. Stranglekelp is the first you’ll find, but at level 80, if you quest in Vash’jir, you’ll find other herbs to collect, not to mention more beautiful scenery to swim about in. (and if you’re like me, you might despise looking like a demented walrus, so there is the glyph of the orca, that lets your aquatic form (or swim form as I call it) appear as an orca, which is much nicer looking.)
  • upon reaching level 58 as a druid, you automatically learn Flight Form¬†(as of patch 5.0.4), and it is at that level that players can begin entering the Outlands as they quest up from 58-70. This is the fastest way to gather herbs, to simply fly around, land next to an herb, gather it, and fly away without losing your flight form. Other class types wouldhave to dismount to gather an herb and remount their flying (or running) steeds, which takes 1.5 seconds to do. Flight form druids, therefore, can gather herbs much faster.

So with those shapeshifting forms in mind, gathering herbs is a breeze, especially once you can fly. Of course if you can get a hold of the engineering-crafted mount, the Sky Golem, you can gather herbs while mounted, although the flight animation of this mechanical wonder can be a bit annoying, hence I prefer to gather herbs on my druid anyway.

With the druid’s ability to gather herbs while shapeshifted is a great bonus in my book, so I usually tend to learn herbalism at level 5 and level it up along with alchemy. Alchemy uses herbs to make potions, like for healing and mana restoration, as well as for temporarily boosting stats like your overall health or your strength or agility or intellect. It can also transmute metals into forms that are otherwise unobtainable, such as transmuting trillium into living steel, and it can be used to transmute lesser gemstones into more valuable ones. As such, an alchemist can be helpful to other players who are blacksmiths or jewelcrafters, as well as every player who needs a flask or a potion to enhance their gameplay.

At first, at level 5, you can pluck the Silverleaf from around trees and Peacebloom from ground as well as uproot the Earthroot right when you learn Herbalism, and with alchemy you can start brewing potions like the minor healing potion. So basically at the start of the game, once you reach level 5, you can start leveling up herbalism and alchemy right away. It’s something I love to do when I’m bored with questing or running around in dungeons.

Enter Warlords of Draenor (Beta)

I’ve been able to play a bit of Warlords of Draenor in it;s Beta stage. It can be pretty laggy because most of the time a lot of other players are online at the same time, so the server can be a bit overwhelmed. Then there are bugs and incomplete things out there. Sometimes I ride past some blue and white cubes on the ground and wonder what rock or shrub that will become in the future. But the one thing that irked me was the lack of training for my professions.

I copied my character Owlaf (my trusty Night Elf Druid, Balance) for the test realm, and began questing through the dark portal and fighting orcs galore. After a while I finally ended up in Shadowmoon valley and began building my garrison. Of course I started questing after I discovered that I could not train up my alchemy or herbalism skills, so there I was capped out at 600 skill points in both professions. Normally I’d stock up on my empty crystal vials and have an empty herbalism bag and train up so I can gain skill points in herbalism right fromt he get-go, but no. The Iron Horde is attacking! Fight back, the flower picking and potion brewing MUST WAIT! And I’m thinking, sheesh, I’m not the only one fighting these orcs am I? Fine, fine, I’ll blast them with lunar and solar energies. Fine… sheesh.

So eventually I got to my garrison and started building it up. No profession trainers or anything there yet. Jeez, where are they?! I love to level my professions, I mean I brake for herbs on principle, and I can imagine some people would love to go on a ore mining, creature killing/skinning craze from time to time, but herbs in shadowmoon valley seemed scarce. Either I wasn’t the only one gathering herbs consistently, or draenor is very poor when it comes to herb spawning locations. I mean if there’s only five locations that herbs can spawn in one zone, then I’d say nerf the amount of creatures available to skin, because there’s more mobs and animals out there than there are herbs. Jade Forest in Pandaria is a smorgasbord of herbs, while Shadowmoon Valley was like, “Herbs? What’s that?” … in my opinion anyway.

While questing around, the few herbs I found I collected, but the one downfall that I absolutely detested was that since I was unable to train up my herbalism, I was not gaining any skill increases for these herb pluckings. I mean sure, I was gathering the herbs, but not raising my skill at all. With each expansion, all trade skills got an increase that you trained and leveled to gain. In Draenor it seemed oblivious.

Then I found and completed a quest “Shadows Awaken” and the reward was a little box called “Gift of the Draenei”, and when I opened it, since I’m an alchemist, it gave me an item called Mysterious Flask, which began a quest of some sort. So I click it to activate it and I had to bring it to someone at my garrison. When I finally get round to it, the quest giver, and it leads through a quest chain where I eventually obtain two things. One is the garrison blueprint to let me build an alchemy lab at my garrison, and the other is, finally, A Treatise on the Alchemy of Draenor.

You know, I always thought “treatise” meant something like a treaty, like a signed paper to propose peace or something… turns out the word “treatise” means “a book, article, etc., that discusses a subject carefully and thoroughly.” Well, I guess my blog is either “A Treatise on the Ramblings of a Druid” or, “An Owl’s Two Cents” or perhaps, “My Rant on WoW’s Beta”… tkae your pick.

Anyway, I get this… treatise… and read it, and boom, my alchemy skill is increased to 700, finally allowing me to gain skill ups from 600 up to 700. Great! Wonderful… now where the hell do I learn recipes that can help level up this skill, eh? So far I can still transmute trillium bars into living steel bars. What do I do with these draenor herbs, mmm?!

So then I go to my garrison and get them¬†to build my alchemy lab. Oh look, it’s gonna take a while for them to build it, and once it was done I could do daily work orders to get the things I’d need to craft certain items and learn new recipes. It all seemed rather tedious to me. I’d rather just go to the trainer in Stormwind or some other capital city and learn the skills/recipes there, then go out in the world to farm to my heart’s content.

But nooooooooo. I have to go 4 or five quests to open the garrison building and learn the draenor alchemy skill so I can get dailies to level it up and learn new recipes. It’s so limited and time consuming, which I despise at times.

As for the herbalism, I’ve trained in it on my beta character, but I can’t even remember how that happened. Probably after a quest or two that gave me a treatise on the skill itself perhaps. Why they are forcing us to learn our trade skills via questing, I don’t know, but I’m sure this will tick off those players who avoid questing as much as possible and would rather farm their way up to the maximum level.

Of course I’ll quest as much as the next person, but when I first started playing this beta expansion I wanted to sink my teeth into herbalism and alchemy, not kill dozens of orcs and build a garrison. I guess now I have to play backwards. I mean, when you start leveling in Pandaria, you COULD go to Sunsong Ranch and begin the tilling quests that gradually opens up the farm for you, but you’re stuck with only four mounds of soil to plant seeds in until you reach level 90. In Warlords of Draenor, they have you build up your garrison before you can focus on other things like your personal professions. The Sunsong Ranch provided the means to grow food ingredients for cooking, but the garrison is focusing on all the other professions as well, and you absolutely must unlock the garrison and build buildings in order to progress in any and all of your professions. With Sunsong, it was more of a bonus, a way to grow your own ingredients for your cooking skill, but there was a cooking trainer near the market place all ready to go and level your cooking from 1 to 525 in a pinch. As for the garrisons, you HAVE to quest and UNLOCK the trainers for your professions. It sorta sucks to me. I have no idea what Blizzard was thinking when they came up with this.

Final thoughts

So basically, in Warlords of Draenor, when it comes out, don’t rush to your profession trainers in Stormwind or Orgrimmar when you first log in, it’s pointless. Just quest and build up your little garrison and¬†eventually¬†you will get the blueprints to build your profession specific building and somehow learn the Draenic (Profession Name Here) along the way. No rush, it seems. I hate it because I’d like to level it up as soon as I log in, and as I ran around killing orcs I could be gathering herbs and leveling my herbalism in the process, but NO… you gather some herbs at first maybe, and eventually you learn the next level of herbalism, and you can’t do a think with those herbs, other than perhaps sell them on the Auction House, until you quest enough to learn some alchemy. To me, this seems very limiting. I don’t know how it will be for all the other professions, but I’m guessing it’s about the same: Quest for a while, get blueprints, build the profession garrison building of your profession specialization, THEN you get a quest or two and a vendor to buy your new recipes from…. what a headache. Imagine going through all this when the game is released this November. All those new players running around doing the same thing as you all at once? Oh, joy.

WoWScrnShot_090914_124654

 

I tell ya, I loved how it was when Mists of Pandaria came out. You went to the trainer, trained up for the next level of alchemy and herbalism. For herbalism I could now go out into Jade Forest and start picking herbs left right and center, and with alchemy it gave me only two new potions I could make, but when I crafted those potions, I’d randomly learn a new recipe, and each of those new recipes also had the potential to learn new recipes when I crafted them. So with Mists and Alchemy, I was able to learn new recipes as I crafted potions and flasks, and I was leveling herbalism as I went. With Draenor, I feel like it’s going to be tiresome, slow, and extremely limited… since I only seem to find one herb a day in the wilderness and I am forced to buy new recipes instead of discovering them like I used to.

 

Yak Vendor in World of Warcraft

One of the two most commonly searched items I’ve found was the Yak Vendor in World of Warcraft. The other had to do with Anise’s Cabin in Skyrim. Considering where the vendor is, it’s no wonder people have a hard time trying to find him, so I decided to give a heads up for those who needed help.WoWScrnShot_060614_102237

For one thing, it’s no wonder we have a tough time tracking down this salesman… he’s a grummle, so he’s very short to begin with. His name is Uncle Bigpocket, and considering how much gold he asks for these mounts, he’d naturally need a big pocket to hold them all. Shame rogues cannot pickpocket friendly NPCs, or they’d be crazily rich.

One way to spot him to to use the target command, “/target Uncle Bigpocket” So juct use the command within the quotation marks, but don’t use the quotation marks – you’ll only confuse the game.

Another way is if you use coordinates. You can use an addon or two that allows you to see where you are on the X/Y axis of the game world. I use addons like Titan Panel and Sexy Map, and they both have a few features to enhance information you get from your game. For example you can select Sexy Map to display coordinates for you, or as with TitanPanel one of the things it can display is your location, which you can modify to show the name of the area you are in as well as the zone name if you wish, and more importantly the coordinates of where you currently are.

Based on this information, I have Uncle Bigpockets pinpointed at coordinates 65, 61.

WoWScrnShot_060614_104649Or let’s say you don’t use coordinates. Maybe it only gives you a headache, or you just want a visual guide of sorts. The quickest way to the Yak Vendor in WoW. No problem. Assuming you got all the flight paths in the game, take a flight (taxi) to a village called One Keg. The Grummle Bazaar is due east from there. If you look on your map, you’ll see that One Keg has map artwork of a Pandaren building, as well as a flight path symbol. Look to the right of that and you’ll see a similar house icon to the east of One Keg, though it has no flight path, but then it’s only a quick walk/run away from One Keg that it was probably hardly worth setting up a flight path there. Another way to find the Grummle Bazaar is to travel on the road going south from the Temple of the White Tiger.

Another tip to help you find it, if you’re a pet battle trainer like me, or playing a hunter character, then odds are you have the Stable icon appear on your minimap. The stable is an NPC who offers to store extra hunter pets so they can go tame other beasts for their combat uses, and it is also the NPC who can revive your companion pets for pet battles as well. The Icon is in the shape of horse shoe on your minimap. Now the Grummle Bazaar has no flight master, but it does have the stable master, so if you have that trackable on your minimap, then you’ll see where the stable master is on said minimap. The stable master at the Grummle Bazaar is named Herder Muskfree, and in the paddock behind him are the yaks, and Uncle Bigpockets.

… these grummles sure have weird names, but then I bet they think Owlaf is a weird name too!

WoWScrnShot_060614_102305So there you have it, the location of the Yak Vendor in Wow. Due east of One Keg (which has a flight path) so you can simply take a flight path taxi to one keg, then travel east to the Grummle Bazaar, or you can pinpoint his coordinates, which again is 65, 61.

As for the gold…. it costs 106,000 gold pieces to buy the grand expedition yak… I can’t help you get it, though I can suggest daily quests galore. I have yet to see an actual gold coin drop on the Timeless Isle, so I don’t recommend farming there if you’re after gold.

Children’s Week in WoW 2014: No News

WoWScrnShot_042814_173237

Can you hear that? It’s the sound of crickets chirping.

It’s Children’s Week once again in World of Warcraft. This Massive Mulitplayer Online Roleplaying Game (MMORPG) is online all the time, around the clock, all year round, and it has holidays for various occasions that mimic the real world holidays. This week, from April 28th till May 5th, it’s Children’s Week, which is most likely based on Japan’s holiday on May 5th, which is Children’s Day. The holiday lasts for one week in World of Warcaft however, which gives players plenty of time to get into the game and complete quests and achievements during the event, and it usually takes place during the first week of May. For the Japan Holiday, is is celebrated on the 5th day of the 5th month, and it is a day that is set aside to respect children’s personalities and celebrate their happiness, which I think is kind of cool and I wish there was a holiday for that here in the states. After all, we have Mother’s Day, Father’s Day, and Grandparents Day. My hope to you, my readers, is that you take the time to enjoy your time with your children and to celebrate their being in your lives, because they truly are the greatest gifts in life and very precious.

In World of Warcraft, the theme is that… well… war, I suppose. The idea is that warriors fought and died bravely on the field of battle, but unfortunately their children were left behind from the conflict. Or perhaps the children’s village or city was sacked by the enemy and their parents were just simple farmers who were killed. Either way, there are orphans in Azeroth, and this week is when you get to temporarily adopt an orphan and take them on a whirlwind tour of Azeroth and get them Ice Cream and fly a kite. The Alliance gets a human orphan, and the Horde gets an Orc orphan, which in a way I can see this as an homage to the original video games from Blizard, “Warcraft: Orcs and Humans” or something similar.

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Dawn’s Blossom, the first place in Pandaria where you get to see Pandaren Cubs (not counting the Pandaren starting zone).

Now recently, they’ve been updating the artwork of the original races of Azeroth, giving them newer and better looking art. The game is almost 10 years old, so it could definitely use some polishing up to make it look nicer, but the orphans have never changed. We don’t see any Tauren calves or troll kids running about… or Night elf kids climbing trees or Dwarven children climbing the beer barrels outside the Thunderbrew Distillery. No Goblin kids that are afraid of water due to their home island sinking, or Worgen kids that change from human to wolf depending on the time of day. Forsaken… well, undead don’t have children… maybe they can have the Trick-or-Treat kids from Nightmare Before Christmas… Gnome kids would ask for the player’s help on completed a rube-goldberg device that automatically ties their shoes and stirs their chocolate milk.

Probably the most notable thing this year is the lack of new quests, particularly in the new world zone of Pandaria. Pandaria was shrouded in mist for thousands of years and was recently discovered and explored by the Horde and Alliance. During this period of history, the Sha corrupt the land and Garrosh Hellscream commit several terrible acts that, well… just weren’t nice. An insurrection occurs and Garrosh is removed from the Horde leadership, but there is no denying the fact that Pandaria has suffered from his hand and from the effects of the Sha.

So why then are there no Pandaren orphans? You expect me to believe that the death toll is zero? Did Pandaren warriors fight against Garrosh and die? Did the sha corrupt the land and send Pandaren farmers packing, or even kill these Pandaren? Did any cubs lose parents during this time of hardship in the land of mists?

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The lair of the Jade Witch.

It seems not. There are still orphans in the Horde and Alliance, in the Outlands, and in Northrend, but it looks as if the only thing Pandaren Cubs should fear is the Jade Witch, a woman Pandaren who lives in the Jade forest and has a tendency to turn intruders into green statues. Players who complete the quest chain involving this will free the ones who were transformed into jade and all the cubs will return to their homes safe and sound. After this, the Jade Witch no longer appears in her hut, the kid statues are gone, but some jade panthers will still prowl the woods, the last remnants of the witch’s influence. And the Pandaren cubs live happily ever after.

So yeah, no Pandaren orphans, in spite of the sha infestation and Garrosh’s influence and attacks on the land. Seems that either the Celestials were truly watching over the Pandaren families, or the game developers couldn’t be buggered. After all, they are coming out with a new expansion soon, updating art and animations. No pressure. There’s always next year.

Meanwhile, this is another holiday I will be skipping out on. You can get pets as quest rewards for taking time to be with an orphan and show them the world, but I have them all. You can get achievements and earn a title “Matron/Patron”, and I already have that. No new things this year.

I saved a bunch of Pandaren cubs from the Jade Witch during the normal quest chain that can be done only once at any time of the year, as you’re playing in Pandaria, and my reward as a lot of fuzzy little smiles and a green raccoon trinket that I’ll never use. I wish that was a pet. Or maybe a new box kite.

Socks

Socks is the name of the raccoon that got turned into Jade during it’s adventures in the forest.

Jade Raccoon Trinket

The trinket summons Socks the Raccoon, but it doesn’t stay out permanently like other companion pets and you can only have it out when you use the trinket.

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