WoW Screenshots

Happy New Year! I decided to add in some screen shots of chatter I usually see in the game. You might never see these on WoWBash, but I hope you enjoy it anyway.

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Happy Holidays!

Just a quick 0ne for today: Happy Holidays from Owl.

I was browsing the forums and I saw something that made me leave my own two cents, and I took a screenshot of it and decided to post it here.

Fun fact, you can do this by pressing “print Screen” and then opening a paint program you can press Ctrl + V and it’ll paste the picture of your computer screen onto your canvas. Then you can edit it however you wish.

Here’s my screenshot of the day. Click on it to see the normal view. Hope you like it. =)

–Owl

Hail the Dark Lady, and happy holidays/happy new year to all!

Hail the Dark Lady, and happy holidays/happy new year to all!

A Conjurer in Skyrim

Following in the footsteps of the Illusionist in Skyrim, I decided to make a conjurer. Only I am being a lot more flexible and versatile. I will be doing things like using armor, enchanting items, making potions, maybe even crafting my own armor, who knows. But the primary skill I’d level would be conjuration, which is a school of magic that summons things from the twisted realm of Oblivion. In World of Warcraft a mage would conjure bread and water while the warlock would summon demons to obey him/her. The perk for these warlocks is that their demons stay with them until they are dismissed. In Skyrim, the things you can summon only last about a minute or until they are killed. Oh boy…

So after doing a tad of research, I start a new game and make a Breton since they start off with a skill of 25 in conjuration, higher than any other race, and best of all they start off with a conjuring spell, which is conjure familiar. The familiar takes on the form of a ghostly wolf, so I’m like, Oh nice! I get a pet wolf to follow me around and bite the imperials in the ankles! Cool deal.

Doing a little research I read up some interesting info on this race, which I never played before. One fact I found interesting was that the Bretons have a mix of elven and human blood, which explains how they can grasp magic so well.The other fact I found interesting was that the Bretons in previous games had french-sounding names, but in Skyrim, the Bretons in the Reach (mostly Forsworn) have names that resemble Scottish, Irish, or Welch. I only just found out about all this, and I already had made my Breton and named her Crystal… Hope that fits… Hmm. Well too late now. They have a face changer in Riften, but she won’t let you change your name…. I’d like to change my name, throw the Aldmeri Dominion off my tail… Ah well.

Starting up the game then, I make my Breton, name her, and proceed to escape from the keep. I go with Ralof, the Stormcloak prisoner (as usual. I always side with the rebels for some reason. I guess I’m a bit of a rebel at heart.) and we start going into the keep. He unties me and I grab armor and an axe off the dead person and equip them.

I know, I know, the Illusionist in Skyrim doesn’t attack directly and only uses illusion spells, but I’m not one for running around with my head chopped off or bleeding to death or anything like that. So I equip the axe in one hand and a summon familiar spell in the other hand. The summon familiar take up most of my mana to cast just once, but this friendly wolf should stay alive for at least a minute to help kill whoever comes at us.

As we progress through the keep, I summon the wolf again and again as we approach a new mob of people. A couple of times the wolf dies and I don’t have enough mana to summon another. So my axe, which I later replaced with a sword, really came in handy. But in some moments, my trusty wolf runs around and attacks the imperials. The only time it died miserably was twice. The first was when all the imperials swarmed it before me and the Stormcloaks got there, and another time was with the spiders. Must have been the venom. As for the bear, I just sneak past it. If Ralof doesn’t want to tangle with her, then I’m willing to bet my summon-able wolf wouldn’t want to!

So we leave and get to Riverwood. I go into the trader’s house and sell all the extra armor and weapons I got from Helgen. Then pick up the quest to retrieve the golden claw from the bandits who are hiding out in Bleak Falls Barrow. And while I’m there I buy a spell tome for Raise Zombie, which will reanimate a dead body to fight for me for 60 seconds. Yeah, not that long. It’s actually just as long as the Familiar spell. So I buy it and learn it and decide to try it out as soon as I can. What better place, then, than a crypt full of dead bodies? MWA-hahahahahahaha!

Ralof and I part ways when we reach Riverwood, but with my armor and my sword, and two spells to my name, I head on out. As I get near the barrow I pass up a tower that had three bandits living in it. My summoned familiar runs up and kills the first bandit but the second bandit kills the familiar. Switch spells, cast on the nearby corpse, and perfecto! My own undead thrall! The bandit that died first comes back to life, draws his mace and pounds his former comrade to death. NICE! The third bandit also dies very quickly, and afterwards my thrall comments with, “Ughhhhh.” I frown and say to myself, “Did you just say, now ain’t this a surprise, when you went to attack those other guys?”

“Ughhhhhh.”

“Okay, fine, you get the last word… I guess.”

I summon a fresh corpse, since the spell only lasts about 60 seconds and we press on. I reach the barrow and there are three more bandits out there. Naturally my thrall dies before he can kill someone, so I quickly summon a familiar to dispatch one. While I run in circles to avoid being hit, I raise the corpse and it runs up to attack the bandit that’s chasing me. Eventually I stop running about and defend myself with my sword while my thrall attacks my target from behind. Teamwork!

By now I’ve leveled up a few times, and I’ve been able to put a few perks into my conjuration tree. One of whihc made casting novice spells for half the mana, so now I could cast my spells more often if I had to. Before if my thrall or familiar died, I was on my own with my sword. Now if my familiar dies, I can summon a thrall to fight with me. Easy Peasy. Of course having a mage hood with extra magicka helps immensely. I don’t know how the Illusionist in Skyrim is doing their perk points, but I know my conjuration spell tree is growing. I can now raise the dead or summon familiars (I’m guessing familiars works with this too) from twice as far away from me, so now I don’t have to be as close to a dead body to raise it. Good thing since these draugr smell nasty. No offense.

“Rrrrrrr.”

“Sorry.”

Another nice thing about raising the dead is your dead thrall uses whatever weapons he has on him. You would loot the corpse and take all weapons off him then raise it and it would just fight with it’s fists, or you can give the corpse a powerful weapon and then raise it and it would wield that one instead. Once it dies you can loot the dust and get your weapon back. But my favorite things to reanimate are the ones that cast spells. A spellcasting draugr dies by my blade, I reanimate it, and it starts casting spells at the other draugrs. Sweet!

After my adventure in the barrow, I return the golden claw and set out to Whiterun. As I talk with Farengar about the dragons and give him the stone tablet I already got from Bleak Falls Barrow, I decide to see what spells he offers and I find a couple of conjuring spells. One is bound sword, which conjures a sword in my right hand (NICE, especially since I am right handed) and the sword lasts for two minutes! The other spell was Conjure Flame Atronach. An Atronach, eh? What is that… I summon it. It takes a huge chunk of magicka to cast, but the nest level spell perk will help with that, but still, it lets me summon a really cool… well… flame atronach! Humanoid and female looking, it glides with it’s toes just barely touching the ground, and it looks like it’s made of nothing but fire. This ought to be much more deadly than those wolf-familiars I’ve been summoning! Maybe more powerful than any undead thrall I could summon too!

Just then we get word of a dragon attack at the watchtower. Perfect! Now I can try out this new atronach and bound sword. So I go out with a group of guards, the dragon swoops in to attach, literally. I mean he swoops down feet first and grabs a guard that was right behind me. Yikes! This lizard means business! I summon my flame atronach and marvel at her spell casting. She shoots fireballs into the sky, and she’s aiming for where the dragon is going to be! She doesn’t seem to be missing, unless I’m mistaken! At one point the dragon breathes fire at her and bites her and it dies, I move around, hitting the dragon on it’s wings with my bound sword, and I quickly resummon my atronach. Turns out you only use magicka to summon the minions and the sword… it doesn’t cost any magicka for the minions to attack, nor for each swing of your bound weapon. So just a little magicka to summon it, then pwn at my own pleasure. The dragon starts snapping his jaws at my atronach again, and I resume slashing at it’s side. Then the dragon dies and my atronach glides about merrily… I could have sword she set fire to the dragon… no wait… I… wow. Whoops. I seem to have absorbed it’s soul and turned what was left of the dragon into bones.

Now the guards are saying I must be Dragonborn. Yippie Skippie. Okay. I’m done fighting for one day. Back to Whiterun for me.

The Illusionist In Skyrim. AWOL?

I was reading up on a post called “An Illusionist In Skyrim” which was a weekly article in Game Informer about a player’s adventures in the world of Skyrim. Basically he was playing the game with a single rule in mind: Illusion Magic Only. I had to admit it was very interesting to see what he did. I’ve played Skyrim a lot, and I know enough to know that just using one set of skills can be tough, but it focuses your gameplay more. Recently I played a new game where I chose to only put perks in the Destruction Tree, as well as Enchanting. I considered adding perks into one armor skill (I love going with light armor, personally) but that’s on hold for a while. When you first start playing you have to decide what role you’re going to play and stick with it. As you level up you can add perk points to your skills and I always aim for adding perks to the skills that help you attack things better.

So this guy was playing Skyrim and his goal was to use only Illusion-based spells. Now Illusion is simply trickery in Skyrim. The first most easiest spells to cast are Fury, Courage, and Clairvoyance. Courage is unknown to all classes so you’d either have to buy the tome to learn the spell or find one, and from what I’ve found, the only Spell Tome: Courage in the game can be found in Trava’s Watch. If you don’t feel like delving into a ruined castle home to bandits (Possibly members of the Silver Hand if you’re working on the Companions Questline) or if you just started playing and don’t think you can survive against a whole keep of bandits, then you can go buy the tome and learn it. Easy Peasy. I reccommend Farengar Secret-Fire, as he’s located in Whiterun Hold and if you follow the main quest chain from the start you’ll encounter him pretty quickly, and he sells quite a lot of tomes of magic spells.

As for Clairvoyance, that one is easy to obtain. There is a copy in Embershard Mine. Let’s say you just escaped from Helgen and you’re running down the road heading towards Riverwood with your friend (I always go with Ralof). If you notice your compass at the top of your screen you’ll see icons on it. You can see the icon of a building to indicate the nearest village to you, or guardian stones, or caves. On your way to Riverwood you’ll see a symbol or a pickaxe. That indicates a mine. Embershard is pretty close to Riverwood. My advice is to keep going to Riverwood to progress on the quest chain, then go into the trader store to sell all that armor and weapons you pillaged from Helgen so you can have some free bag space (pick up the Golden Claw quest while you’re at it actually!) and then go to Embershard Mine. In the mine after you lower the drawbridge and kill a couple of bandits, you go across the bridge and you’ll see an opening to your right. It’s not big enough to walk through, but you can stick your arm in and take the tomb of Clairvoyance off the table. If it were me I’d keep going on through the dungeon for the experience and loot, but that’s up to you. Clairvoyance is basically a channeling spell. You hold down the button to cast it and what looks to be a water pipe appears on the ground, only it’s made of magic and only lasts as long as you channel the spell. When you have a quest selected for tracking, you can channel Clairvoyance and it’ll show you the way to your goal.

Fury on the other hand is very useful. Altmer begin the game knowing this spell, and everyone else would have to go to a court wizard to learn it. Basically when you cast it, it causes the enemy target to attack everyone else that’s near it, so this type of magic is only useful when there are more than one target present. And it’s very rare that both targets will kill each other. Even worse is the fact that half the dungeons in Skyrim are crawling with undead, and you’d need the level 90 illusion perk for your illusion spells to work.

Anyway, the person who was playing “An Illusionist In Skyrim” he started off by making an Altmer, and he had no idea that Altmer started off with the fury spell. And since one of his rules was not killing anything by any other means, the NPCs had to kill everything for him. It wasn’t until he got to the Riverwood Trader when he saw a tome of fury for sale and bought it, realized he couldn’t learn it, and saw the reason why was because he already knew it. I bet once he found out he coulda been casting fury at everything in Helgen and beyond all this time, he must have facepalmed.

So from there on he went on an incredible journey to Solitude to join the Imperial Legion, so he was basically ignoring the main quest chain, which won’t last long. He gets to Solitude after many narrow escapes from bears and whatnot and he starts to join the Imperial Legion in their fight against the Stormcloak Rebellion. First mission was to clear out a fortress from Bandits. No sweat, right? Wrong. Having only the illusion spell of Fury to cast and occasionally only one target to cast it on, it gets pretty hectic and just plain annoying. It’s not until much later that he learns he can hire a sword arm to help fight enemies while he can cast illusion spells without being hurt. I could have done that from the moment I reached Riverwood to be honest. All it would have taken was delivering a fake love letter, and then I get a free follower.

I’m serious! In Riverwood there is a sort of love triangle going on. Faendal is a woodelf who is smitten with Camilla. However a bard named Sven is also in love with her, but Faendal has an idea. He asks you to deliver a fake letter to Camilla and say that it’s from Sven. If you do that, Camilla states that she won’t be seeing Sven anymore, and both she and Faendal will be grateful to you. Returning to Faendal he gives you some gold for helping him out, and from then on, you can ask him to follow you. He is an archer as well, and it is possible to level up your archery for free with him. AS he’s following you, ask him to train you in archery (he can only train your archery skill up to level 50) and then ask to trade some things with him, and then get your gold back. Rinse, repeat. So if I were leveling my illusion only spells, I’d have asked Faendal to come with me to bleak falls barrow, especially since my illusion spells won’t work on the undead that are in there!

And I thought about it for a while and I think I can see why they stopped making articles about the Illusionist in Skyrim: because the spells are too passive. They’re one of the few branches of magic in the game that deals no direct damage to opponents. The other I’d presume would be restoration. But basically the three commonly used spells are fear, courage, and fury. Fear makes your enemies run around in panic, courage increases health and such in your allies, like your follower or your side of the army in the civil war quests, and then fury makes enemy targets attack each other. So basically this guy was playing the game as a pacifist. His reasoning was that in the real world, magicians are really illusionists. Their magic isn’t real, they simply trick the audience into thinking it was real. So he decided to try playing this game as an illusionist. The downside is you have to rely on your follower to dispatch your enemies for you unless you equip an extra weapon and do it yourself.

So playing Skyrim with only Illusion magic… Fear, Courage, Fury… yeah… Not a whole lot of options.

But I have to admit some of this adventures were pretty funny. He goes to the Whiterun Tower to fight the dragon and instead runs off to get a giant from a nearby camp. His plan was to have the giant and the dragon have a go at each other and see who wins. Trouble with that, from what I saw, you see one die, you gotta be able to kill the other! So his follower gets knocked into orbit for a bit and he draws the giant back to the watch tower. Meanwhile the guards have already killed the dragon without the help of the player! Now they have a giant to kill! See what I mean!? There are times when you get random encounters in the wild, and sometimes you will see a dragon fly overhead and proceed to attack a giant camp. That’s when you can grab the popcorn.

Anyway, for this quest he gets a giant and kills it, then goes to the dead dragon he was supposed to kill and loots it, and absorbs it’s soul. And that’s where the series seems to end. In the game, a soldier from Whiterun tells you that you’re dragonborn and the guards all start chattering away about the Drgaonborns and they ask their leader what she thinks. And she goes, “I don’t need some mythical dragonborn to slay a dragon!”

Well, in the case of the illusionist in Skyrim, she’s right! If it were me, my arrows would have outnumbered the guard’s arrows and I would have been the one to jump onto the dragon’s head and stab it with my sword or daggers or whatever, thus dealing the killing blow.

So now it’s been weeks since they last posted an article continuing the adventures of the Illusionist in Skyrim. But then again it would have been more of the same. Fury the opponents you can, courage your allies, calm the one foe you can’t kill and fear the rest. Not much more to do except watch your foes die by your hired sword’s blade. We also never knew if he was putting his perk points into the illusion tree so he could cast spells with less mana cost or have the spells affect high-level targets. I had to wonder what would it be like if he ever learned invisibility? HMM!

Still, it must get boring or even scary when you can’t kill all your targets. But it was an interesting idea of playing the game. Actually it’s how you should play it. You pick one skill to level up as your basic attack ability, and put your perk points into that skill to make it better as you go, save the other perks for later. All other skills you can learn too, like speech when you barter or persuade, or alchemy when you make yourself some extra healing potions. Later along down the line I’d say when your attacks are pretty well and it’s not so hard to survive… if you can kill a dragon and two saber cats at the same time, then you ought to be ready to spend some of those extra perk points into other skills. So yeah, pick one type of attack, one type of defense (light or heavy armor) and level those up. Unless you cheat or use mods that let you have all the perk points, plan how you play very carefully.

And right now I’m thinking, how about a Conjurer in Skyrim? Instead of illusion spells, why not conjuration? Destruction lets you cast fireballs and the like at your enemies, and I’ve played as that… it’s fun, but what if I only stuck to conjuration spells? HMMM! Maybe I’ll blog about it. Lemme get that character started. =)

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