Minecraft 1.9 “Combat” STINKS!

To start off this post, let me just make it clear that I am a PVE player, which means I prefer to go up against the computer and the environment of the game rather than play against a human being. I do play with other humans from time to time of course, but very rarely do I fight against them. I’ve found that I’m not too good at pvp, and with my Asperger’s I tend to feel worse when I lose and quit playing the game for a week or so before I feel any better about it.

The sun rises, and another day dawns on Owlaf, the owl wearing Iron Armor which makes it harder for her to fly!

The sun rises, and another day dawns on Owlaf, the owl wearing Iron Armor which makes it harder for her to fly!

Now I guess I haven’t mentioned that in addition to World of Warcraft and Skyrim, I also enjoy some Minecraft. I get to collect all kinds of things and sort them into various chests, build my own castles or houses or farms, explore vast caves searching for diamonds, and to make things exciting I get blown up by creepers and shot at by skeletons. Truth be told, I prefer the skeletons in Skyrim, mainly because it’s kinda cool when you shoot one with an arrow and the kill camera activates so you can watch the thing get knocked down and it’s bones go everywhere, and mostly because I usually kill them long before they see me. In Mincraft it’s a different story – the skeletons shoot me about ten times before I can get in one sword swing. But I am developing my archery skill in Minecraft. For some reason, the bow and arrow is my best choice in most games.

Unfortunately, lately it seems that combat with a sword has gotten a lot harder, hence I’m going more for the bow and arrow when it comes to combat… that and acting like Brave Sir Robin from Monty Python’s Holy Grail movie… “Brave Sir Robin ran away, he bravely ran away, away! When danger reared it’s ugly head, he bravely turned his tail and fled…” The reason for my quick, but BRAVE, retreats is because of the new combat system.

Since Minecraft was updated to 1.9, I’ve had some issues with the sword swinging. Before I could click many times and kill a roomful of zombies and skeletons easily. Now though, if two skeletons are shooting at me while five zombies and two creepers are surrounding me, I either cower behind my shield, or I blow up and shout, “OHHH I HATE COMBAT!” and curse out 1.9

Don’t get me wrong, the beets are fantastic, but when it comes to surviving in the computer generated environment, it sucks!

I’ve learned to live with it though… It’s really simple. Be home before dark, sleep int he bed every night, and it’ll keep the combat to the minimum. And if it’s in caves… run for your life if you see ONE monster.

If I had to pick out anything else, it would be the boats. I love that like the wood fences, you can now make them in different colors and they look different. After getting used to how they move now, I tend to enjoy it. Before you used the mouse movement to direct where you were going, but now when you move the mouse left or right it doesn’t affect the direction of the boat, so you can row straight and look left or right and watch the scenery go by. To steer the boat now, you use the “A” and “D” keys. “S” for reverse and “W” for forward rowing, so basically it acts a little more like a car to me. I can hit “S” and “D” to back up and rotate clockwise in case I ran into a dead end and needed to back out and turn at the same time. But the best perk about the boats now is that they can carry two entities. I say entities because that can refer to players or animals, or mobs. Yes, I have seen a zombie actually sit in my boat. Made killing it much easier with the Combat patch, but it still looked very weird.

"I'm on a boat!"

“I’m on a boat!”

I guess in a sense they made the boats a little bigger, so now not only can you ride in it, but you can carry a passenger with you. Let’s say you have limited wood, only enough for one boat, and you and a friend of course, playing on your own server, you need to get off an island you’re stranded on. One of you can make and drop the boat in the water, and those two players can hop in. The first one in will be the rower of course, but the other sits in the back as a passenger. (Can the passenger shoot arrows from the boat? I’m assuming so! So if you’re going down a river and you get shot at by skeletons, you can keep rowing while your friend can shoot the arrows right back at those skeletons. Booyah!)

Or maybe you wanna keep living on that island. I mean, you did spend all that time building the lighthouse/home of yours, you might as well stay since that’s where your stash is! But you need wool, or leather, or feathers! Hop in your boat and find the main land, or another island where you find the animals you need. Push one of the animals into the boat and then hop in yourself, and ferry the animals back to the island one by one! I know I said the first one into the boat is the rower, but come on, since when do sheep know how to be a skipper? That being said, only the human player can make the boats move, so don’t worry if you see a zombie in it. Of course you could possibly surround your house with boats and hope that zombies get stuck in them and then die in the morning. but that would seem a bit much. Unless you live on the docks, it would look weird to surround your house with boats, like say, in a desert!

So, if I could make a few suggestions for Mincraft’s future updates or patches, here’s a couple of ideas. Firstly, as far as combat is concerned, change it back to the way it was! Or if you MUST keep it for the pvp players, how about having the game recognize your opponents or event he type of server? That way it can use normal sword swings on zombies and skeletons and creepers, and the 1.9 sword sweeping cooldown stuff on human players, something like that please? Honestly, not everyone plays PVP, so the new combat update might be a boon to the pvp community, I wouldn’t know, but from the PVE setting, it sucks big time. Like I said, I used to take out a lot of mobs pre 1.9, but now I do impressions of Brave Sir Robin instead!

The other issue, or rather suggestion, I have in mind concerns the boats. Now that they can carry a second passenger, how about the ability to install a chest in the boat? Here’s how it would work – it’s kinda like how you would use a donkey or a mule. You click on the boat with one chest in your hand, and it inserts the chest in the passenger slot. Then when you click on the boat again you get in it and can travel in it, but now it has it’s own inventory like a mule or donkey would once they had a chest put on them. But it would only be one chest of course, same as those two animals, and when you have a chest installed on the boat you cannot carry any other passengers, so it would only be either you and a chest, or you and another living entity like a friendly player or animal. When you break down the boat, you also get the chest and any items it contained will drop on the ground as well, as if you can broken a filled chest that was on the ground. This would make it nicer for players who start on an island and want to migrate to a mainland. You’d do the same with mules or donkeys if you wanted to move cross-country, right? Or it can be useful for players who’s home is set by a river and they go exploring along that river and wind up with more loot than they can carry. Instead of leaving it behind, the can quickly craft a crafting table if need be, then a chest, stick it in the boat, and then stash the extra loot on the boat and they can keep exploring for a while longer. I mean why not? If I can carry two sheep, two cows, and two chickens across an entire ocean in a boat (one at a time of course), why can’t I store 15 slots of extra cargo on my boat? It would be nice if I could! It’s either that or I simply put a donkey in my boat (one with saddlebags on it) and then I’d carry the animal PLUS 15 slots of extra loot, that’s all I can think of at the moment.

Anyway, it’s just an idea.

Here’s my last idea – how about making the stews STACK. I hate making mushroom stew and not having them stack up. You can stack steak and pork and chicken and bread up to 64, but the mushroom stews only comprise of a stack of one? Really? Come on, you CAN stack bowls of soup! The bowls come with saucers don’t they? So they catch any spills and can be stacked neatly without losing any soup? Come on! I bet you can even update the bowl recipe to appear is if they came with saucers, but the recipe is still crafted the same way, and then when you make stews, they CAN stack because they DO have saucers! C’mon, it’s possible! 😉

Really? ONE Rabbit Stew, ONE Mushroom Stew, ONE Beetroot stew, 64 cooked chicken, 64 baked potato, 64 cooked rabbit, 64 cooked mutton. REALLY!? OH COME ON!!! What's wrong with this picture?!

Really? ONE Rabbit Stew, ONE Mushroom Stew, ONE Beetroot stew, 64 cooked chicken, 64 baked potato, 64 cooked rabbit, 64, cooked steak, 64 cooked mutton. REALLY!? OH COME ON!!! What’s wrong with this picture?!

Do you like my ideas? Hopefully Mojang and the developers of Mincraft will see this and possibly make this happen. Stackable stews and chests in boats would be nice additions to the game, and the removing of the swinging cooldown is a MUST for me. The next time I get killed by something, you mark my words, the next thing I’ll be yelling is, “CURSE YOU ONE POINT NINE!!! DEATH TO COMBAT PATCH!”

That’s enough brainstorming for now. Time to find diamonds!

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Owlaf’s Adventures: Ranting about Flying, and Soloing for Things

Flying or Grinding? Choices!

WoWScrnShot_092915_141911Owlaf is still my main, considering all that she’s done in the past to farm reputations and collect mounts and pets. Even though the last two items are account wide now (with the exception of class specific mounts for some reason), my druid remains my favorite class to play most of the time. Other times it’s my mage, hunter, or monk. I wished that reputations became accountwide so you wouldn’t have to farm for rep on more than one character. I mean think about it… the latest expansion and patch: Tanaan Jungle. The achievement required to get flying in Draenor involves several things, one of which is reputation. You have to be revered with the three factions in that jungle. With everything in the game, it’d make you want to only focus on one character to get that far up the reputation tree, but once you do earn this achievement, you unlock flying in Draenor for ALL your characters. It’s an account-wide achievement, so naturally all your characters, despite their level, can fly in draenor once you earn this achievement.

However, I’ve been procrastinating. Again. When I learned about the rep grind and how it involved questing every day, and only one or two quests at that, I balked at the challenge. I downright hated it. In the past you had to reach the maximum level of that expansion in order to unlock flying. Back during Burning Crusade, it was level 70 (68 for druids and flight form – I still have the moonstone from the questline to get the faster flight form too!) When Wrath of the Lich King came out, they had you use ground mounts in Northrend until you reached level 80, at which time you could purchase a cold weather flying license that let your character fly in Northrend at last.

Then Cataclysm came out. The whole land of Azeroth was changed. Up to this point, you could only fly in the Outlands and Northrend. With Azeroth being remade on a computer graphics scale, it gave Blizzard a reason to “finish” their design of Azeroth and allow us to explore every nook and cranny from a bird’s eye view. Unfortunately we had to purchase a master flying license from the flight master trainers so we could fly in old Azeroth and the new Cataclysm zones like Twilight Highlands and Mount Hyjal. Back when Cataclysm was released it sounded reasonable, but now it’s kind of silly. You pay 250 gold for the expert riding (flying) and pay another 250 just to be able to fly in Kalimdor, Eastern Kingsoms, and Deepholm? One would think they’d get rid of the Flight Master’s License entirely and just have the Expert Riding Skill grant flying in Outlands, Eastern Kingdoms, Kalimdor, and Deepholm, because odds are, at the level you get this flight training is at 60 and you’ll have a few quests to wrap up in Azeroth before you enter a portal to Outland and begin questing there. First level of riding is 4 gold at level 20, then at level 40 the next ground speed costs 50 gold (not counting reputation discounts mind you)… then at level 60 you pay 250 to fly in outland and another 250 to fly everywhere else? O.o Talk about money sinks, but this is just senseless to me. One would think you pay once to fly in the places you’ve already been and are qualified to go. Now once you reach Northrend you can learn the cold weather flying at level 70 instead of 80, but it’s 500 gold, same amount is costs to fly in EK, Kalim, and Outland.

Now after the cataclysm, we visit pandaria… and as of this writing you cannot fly when you immediately get there at level 85. Nope. Even with a new expansion out, you still have to level to 90 to get the flying in Pandaria, and it still costs a whopping 2500 gold. Quite a steep price for flying training when you reach a level where you no longer are questing in Pandaria and are instead about to go through the dark portal and head into Draenor. Might as well not buy it if you’re leveling a new toon, folks. It was worth it while the expansion was out, but not if you’re only going to be there for a short while. Just get to 90, slap the flight master in the face, and go through the dark portal to draenor.

Oh, and if you get the achievement on your main, all your alts can fly in draenor, regardless of level. How nice is that? No gold sink this year. I guess we can thank blizzard for that, but I’m hoping I’m not alone when I say I wish I could have just purchased the flying and be done with it instead of reputation grinding. Never before in this game did we have to grind reps to learn how to fly in a specific zone – we always talked to someone and gold exchanged hands and we were airborne. Reputations, if I may remind blizzard, is there for certain rewards that are supposed to be worth grinding for, like the mounts and pets, or a specific trinket or armor/weapon that is better than whatever could possibly drop anywhere else. We never had to rep grind to fly.

And that’s just one criteria for the achievement needed to fly. You also have to explore, collect treasures, complete quests, those kinds of things, just to prove you know draenor better than the stinkin’ flight masters. Crazy world of warcraft, eh?

So when I’m not rep grinding, I’m farming for other things.

Soloing for Mounts and Pets! Weee!

Recently I found that on my druid Owlaf, I can solo Dragonsoul on 25 player mode Heroic. I go for 25 player because more loot drops in that mode, and heroic because Deathwing drops two mounts, one of which only drops in heroic, but unless I’m mistaken the one that drops from DW on normal mode also can drop in heroic. I figure two birds with one stone, huh? Or perhaps two dragons with one butt whooping moonfire! BOOM!

But it can get kinda close to shaving my tail feathers. Morchok in heroic mode splits into two beings which share a health pool, so you just have to focus down on one of them. The only thing to be wary of are the crystals that drop on the ground. When their time runs out they explode and make you jump in the air, so spellcasters like me have to watch for that. Otehrwise it’s pretty simple and you never even get to the part where he yanks you underground to his position then spreads horrible black stuff on the ground where you have to run and hide behind stuff that juts up from the ground. Phase one, easily killed. For Warlord Zon’ozz, you better bounce the purple ball (void of the unmaking) back and forth between yourself and yourself (or a friend if you chose not to solo it). One method you can try is to damage the boss a bit as you’re moving while also playing ping pong with yourself. Bounce this ball ten times then kill the boss and you get an achievement, but you might die in the process on heroic mode even if you are level 100, so be careful! Anotehr method that (as a caster) I prefer to do is I bounce the ball, then try to kite the boss around the ball and get the ball to hit him. If the ball hits the wall you get thrown up into the air and can take serious falling damage, so you want to avoid that. Instead I hit the ball myself a couple fo times, get it to hit the boss, then he goes to the center of the room and I can stop worrying about the ball hitting the wall and I can stand still and unleash hell on him.

Next is Yor’sahj the Unsleeping… I bet he drinks a lot of coffee if he’s true to his name! I take out a coupld of the blood mobs patroling around the boss, then just engage the boss with starfall (glyphed now so it hits every bloody thing int eh room (no pun intended!)) and a hurricane so I can kill the rest of the bloods while also begining the encounter with this boss. I don’t even worry when he calls blood, I just pwn him. Even when the bloods reach the boss and all four abilities activate, I shrug and kill him. No worries there.

But now, folks, we get to the challenging parts. First up is Hagara the Stormbinder, a female orc shaman who can summon some serious lightning totems. It’s a shame that a person who uses the very elements of the world could turn evil and want to destroy everything when you’re supposed to revere the elements and the land and such, but oh well. Shrug your shoulders and get on with it. Before you pull though, you might want to glance at her weapons. If they look like they have snowflakes, that’s alright, but if it’s arching with lighting, “Uh-oh”. The reason being is after about 30-40 seconds, she casts her special. If it’s frost, four big ice crystals appear and you just need to killt hemt o maek her vulnerable again, but if it’s lightning, you’d need more than one person because you’d have to make the lighting chain from one totem to the other until you can overload them all and cause them to vanish, but there’s no way you can do this alone. Hunters and warlocks can command their pets or demons to move to a certain spot to help, but soloing is impossible. The only alternative is to kick her butt as fast as possible. Hagara is a DPS race, but not quite so desperate as Ultraxion!

Yes! Ultraxion! The dragon that has a chance to drop a mount (not one required for the drake mount achievement, but oh come on, I still want it!) This is the ultimate DPS race when you’re soloing. When he casts Hour of Twilight, it can have devastating consequences. Normally, in 25 man heroic mode, it has to hit no fewer than 5 players. if it does, then the protection around the Aspects vanishes and they become vulnerable. Ultraxion of course notices this and casts Twilight Eruption, which kills everyone including himself. Unfortunately this does not count as killing the boss since you die as well, so the encounter resets and you have to try again. So if you’re soloing and he casts Hour of Twilight, then he’ll cast Twilight Eruption immediately after that. Your only chance if soloing 25man heroic is to kill Ultraxion within 40-50 seconds. Any longer and you lose. Of all the fights, this one is the toughest to solo, but if you can do it, the rest is easy. Well, mostly easy!

Next up is the boat… or air ship… When you begin the encounter with Warmaster Blackhorn, you’ll only be dealing with adds. Killing the dragons that carry in the two adds is a must as when they fly out they’ll sometimes attack the Skyfire, and you want to minimize as much damage as possible on the ship, but you don’t want to kill them if they have their passenger on their backs while they’re still flying over the sea. Let me explain. Once when I first tried soloing this, I killed a dragon before it flew over the Skyfire, and dragon and humanoid add went falling to the sea. At first I thought, “Aha! I don’t have to deal with that add anymore! SWEET!” and the next thing I knew I was dead and the fight was over. No explanation whatsoever. Then I realized that I can’t let the add fall to his demise, he has to land on the deck of the Skyfire. So I shrug my shoulders and carefully kill the dragons as they fly over the deck, and in this way they can drop their precious adds and not cause the fight to reset! Beyond that, watch out when Blackhorn yells “Goriana! GIVE THEM HELL!” Stand in the hell to absorb the attack and prevent damage to the Skyfire. In heroic mode Goriana aslo fires a broadside attack to the Skyfire, which is unavoidable, so don’t worry too much about it, just kill the drakes overhead (NOT overboard!) and the adds. Also beware of that goblin sapper, we dont’ want him to damage the ship either. Once the adds phase is done, Blackhorn will land. I say take out Goriana first since she’ll heal the boss. Once she’s injured enough, she flies away and you can focus on Blackhorn. Blackhorn himself can cause spell schools to lock out if he roars while you’re casting, and can do a stomp that you ought to avoid. Other than that it’s a fun fight.

I wonder what ever happened to Goriana… she flies away at the end of the encounter… More on this speculation later!

Now another challenging fight occurs. The Spine of Deathwing. Nothing can be more fun than riding on the back of an enormous dragon while ripping is back to pieces! Deathwing probably won’t approve of this impromptu acupuncture, so he’ll sometimes roll to toss you off his back. Soloing this is tricky because he’ll want to roll constantly. See, the original fight idea was that DW will sense you on his back, and if he sensed most of the raid on one side of the back he’d roll that way, but if the raid distributed evenly across his spine he wouldn’t roll. Although you’d want to make him roll to get rid of the Hideous Amalgamations. This is how I do the fight:

Start off by killing three of the tentacles (one will always remain up even if you kill it – another will appear to replace it, so just kill the first 3 for now). Stand in a hole where one of the tentacles was, it will root you down (sort of) and you can survive a barrel roll from DW now. Once he rolls, the three Amalgamations will fly off. Now you can focus on waiting for the bloods to emerge from the holes. When you think  you have 9 or 10, kill the remaining tentacle. While a new tentacle pops up, an Amalgamation will appear from the recently deceased tentacle, and you can kite it over the blood remains. When he absorbs nine, kite him as close as you can to the plate, and kill it. Once it dies it causes a nuclear blast that rips up the plate, kill the Burning Tendons, and the plate detaches from the spine. Rinse, repeat, and you’re golden.

I should probably also mention that you need to prevent DW from rolling when you have your one Agmalgamation up and you want it to collect blood and blow up a plate. If you’re soloing, you need to dance… that’s right, kite the add across the bloods while moving from one side of the spine to the other. If you have Deadly Boss Mods installed, you ought to hear the word “Beware!” go off every second or two. FUN FIGHT! REALLY!

At last we get to the Maelstrom. When the fight starts I usually jump to the right platform where Kalecgos is (blue platform) and kill the limb there, then I go across to green, then Bronze, and finally end with Alexstraza’s platform. The reason is that red dragon will breathe fire on the burning tentacles and any corruptions, which is a nice help. I take out the corrupted tentacle that impales the aspects and myself as soon as I can, but on most other limbs I can DPS the limb so fast that the Mutated Corruption has no chance to spawn.

Once old DW is down for the count, you loot the treasure chest and hope and pray that you get the mounts. if not, wave goodbye to the Maelstrom and tell Deathwing, “See you later! Good work, sleep well, I’ll most likely kill you next week!”

Other Farming Adventures

Tundra Icehoof

The Tundra Icehoof, A possible drop from four rare mobs in Tanaan Jungle. I got mine from Doomroller yesterday. WOOT!

And that’s what I do when I’m not farming reputations in Draenor… kicking Deathwing’s butt and farming mounts and pets. Owlaf has collected 567 pets, and 230 mounts (well, 232 if I was on my Death Knight or Warlock, really!) I really hope I can get to 250 mounts so I can get the reward for that achievement, although now I hear that there’s yet another one when you reach 300 mounts. I guess I better get back to the argent tournament and farm for the tokens I need to buy the others from there. >.<

As for the pets, I’m currently focused on getting two remaining pets I need for the Raiding with Leashes III achievement. All I need left is the Fragment of Desire from Black Temple, and the Sunblade Micro Defender from the Sunwell raids. Once I get those I’ll have K’ute, the reward pet from this achievement.

And Owlaf isn’t the only one to farm these either. I have five other level 100 characters, and in between getting brewfest tokens this week, I’m also taking them on a whirwind tour of mount and pet farming where I can, but only Owlaf is deep in the Tanaan Jungle grinding those reputations, just to let everyone else fly.

I’m still alive!

Sorry for being M.I.A. for a while, but a lot has happened over the past few months. It’s a bad habit of mine, I get tired of blogging and/or run out of ideas and then stop blogging for a while, but I’m still around. Today I logged in and saw that Anise’s Cabin happens to have gotten over 800 vies this week. I was surprised. I mean, Anise’s Cabin? really? Heh. I guess a lot of people probably wonder about the letter in the cellar and whether she really is a harmless old woman. Hmm!
Well. I’ll be back with more. Especially with videos. That’s right. I’m going to try streaming! Should be interesting!

Post Issac

Well, hurricane, or tropical storm, Issac is over. I live in Louisiana, so I keep an eye on the gulf as far as hurricanes are concerned. Fortunately I was on the good side of the hurricane so it wasn’t too bad for me. No power outages and no downed trees in my neighborhood… I don’t know the full scope of the damage all over the place though. Last night the winds and rain was at its worst. All I had to do was sit back in my home and wait for it to pass.

Hope everyone else is safe and dry. =)

Beautiful Day!

The sun’s out for a change! We’ve been getting a lot of rain over the last few days, or weeks, so we’ve have plenty of water. I sat outside in the sun for a bit, as if to welcome it’s return. Now it’s back to work, and my coffee is waiting, hahaha!

Rain rain rain

It’s been raining almost constantly for the last few days. It’s one of those weeks where you forget what the sun looked like. At least I don’t have to water my garden, ya know? =)

Hallo

Well, hallo. Guess since my Multiply Blog is gonna vanish this December, I figured I’d better get another blog started. Don’t know where I’ll take it, if anywhere. I haven’t really been able to focus so much when it comes to blogging. I used to blog every day, but that was a few years ago.

Well, wish me luck.

 

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