One Crazy Week

(Told from the Khajiit’s point of view, my character Amaki’Dar, in Skyrim)

The forgemaster is dead, long live Amaki’Dar, Forgemaster of the Aetherium Forge! I claim this place in the name of moonsugar!

Well, I managed to get to the last Aetherium shard and I found out where the forge was. It was hidden deep underground, far deeper than any place I had been to yet, and the forge itself had several defense systems in store. The moment I arrived there was steam everywhere, and I had to turn two wheels to shut that down. That triggered the machinery. Mechanical spiders and the like came out, and I had to cut them down. Then the largest of them all, a centurion, came out of the lava, much to my amazement, but I managed to make that one fall to pieces.

At last we shut down the steam and got to work on the forge. It meant destroying the key I had with me, and all those Aetherium shards I had collected, but now that the forge was opened, there was no need for it, and the Aetherium itself was very rare indeed. I don’t think I’ll ever be able to find any more of it. So I had the option of forging one of three items. One was a head piece that would let me have two standing stone blessings at once. It sounds nice, but it would mean giving up my helmet and I wasn’t sure I wanted to do that (in order for the two standing stone blessings to work you have to have this head piece on). The other was a shield that could turn enemies ethereal for 15 seconds when they are bashed so they cannot harm me and I cannot harm them. Sounds like a nice tactic but I’m an archer, and I sometimes wield daggers or swords in close combat. Shields is a bit harder to do. So I passed on that. The last thing is a staff that would summon a Dwemer Spider or Sphere for 60 seconds. Sounds like fun! I go ahead and make that.

And I still haven’t used it.

In between the last shard and the forge however, I made a visit to a new city, or old one anyway. Riften has a sinister reputation, from what I’ve heard. It’s supposed to be home to the thieves guild. Being a grave robber and tomb raider myself, I figured, what difference would it make? As I approach, the city guard tells me to I have to pay the visitor’s tax, which I didn’t pay as I told the guard this had to be a shakedown. He told me to keep my voice down and he let me inside the city with no charge.

I walk past some locals who say they had a run-in with the thieves guild, and I pass one guy who looks like a bouncer for a bar and I manage to bribe him to get more information. Turns out a family called the Black-Briars have Riften in their pocket, and they run the thieves guild and have good contacts with the Dark Brotherhood (which is a group of assassins). 

I go into the inn, and a man named Brynjolf, who owned a potions stand in the marketplace. Turns out he was one of the higher members of the thieves guild looking for new members. He asks me to steal a silver ring and plant it on another person, and I do so easily without getting caught. Brynjolf thinks this looks promising and  decides to extend membership to the guild. Once I got in good with them, I went to Goldenglow estate to clear out the safe and burn down three (out of six) bee hives. Turns out there was a bill of sale in the safe along with a  little gold, and I bring it to Brynjolf. This doesn’t look good, and then I go see Maven Black-Briar, who sends me to Whiterun to help take over Honningbrew Meadery. Short version of that story is it’s now being converted to the Black-Briar Meadery West. And yet before I did the Honningbrew Meadery job, I met a man named Sam who challenged me to a drinking contest. I won, but woke up in Markarth after a night I couldn’t remember. I ended up traveling all across Skyrim following a trail of clues to find Sam, because he owed me a staff for winning that drinking contest. Eventually I found him, and it turns out Sam is Sanguine, the Deadric Prince of Debauchery. Knowing I was dealing with an immortal and very powerful being, I didn’t dare insult him or get angry with him. He wound up giving me the staff I had been looking for, and then sending me back to the tavern in Whiterun! “Now… where was I? Oh yeah, Honningbrew… right.”

Along the way I take on small jobs to pick locked safes in shops and change the numbers in their record books, all of which profits the thieves guild. I found a golden honeybee statue in Goldenglow estate, and a golden beehive stature in Honningbrew. Both of these items are on display that the thieves guild HQ, though I wish they were still mine and that I could have a trophy curio cabinet to put them in. Oh well. I got good gold for those items anyway.

Pardon me. Do you have any Gray Poupon?

I took the jump off the Bard’s Leap and lived to see a ghost congratulate me. I also spot the Headless Horseman… this is the third time I’ve seen him actually, which is sort of creepy. He’s pretty easy to spot in the distance, and up close you can plainly see that he head is gone. He never stops or says anything. Maybe one night if I see him again I might try to chase him. But it’s hard to do that on foot. over 10,000 gold pieces and I don’t have a horse. My feet are killin’ me!

At one point I had to go to Solitude to do several things. Firstly I had to speak to an Argonian who had ties to the thieves guild, and see if he can tell us the person who’s been buying our customers. I manage to persuade him to tell me as much as he can but he won’t give me the name of the buyer. He eventually leaves, and I tail him all the way down into the warehouse for a big trading company. He winds up going down into a series of caverns where I discover bandits that are smuggling goods out of the company… So… turns out our Argonian friend is a very naughty lizard. I manage to get to him and he comes clean, telling me that the buy was Karliah. I then learn that she used to be in the thieves guild, but had killed the previous guild master and was on the run. Now armed with that info, and a vague clue of where she currently is, I return to solitude to do another job.

The second job I had to do was talk to a wood elf, who would smuggle my things into the Thalmor Embassy for me. Meanwhile I’d go into the Embassy through the front door as a party guest. I came face-to-face with Elenwen, who seems to be the leader of the high elven group. I manage to avoid giving her my name and I seek out a patron to chat with. One person is Maven Black-Briar, but I avoid her. No need to let people know we’re connected via the Thieves Guild, but I do wonder what she’s doing here. I shrugged my shoulders and moved on. I saw that the Jarl Idgrod Ravencrone was there, and I’m Thane of Hjaalmarch, so I ask her to cause a distraction, which she agrees to, saying “an old woman can get away with anything!” I wish I could stay and listen/watch what goes on during the distraction, but I had a job to do. If I could, I’d have started a food fight. Instead I slip into the kitchens and head through the backdoor and start to infiltrate the embassy. My job: to find out what the Thalmor know about the dragons returning.

Turns out they knew nothing at all. Then I looked into some of their info-books, and I saw they had books on Ulfric Stormcloak and on Delphine. They don’t knwo where Delphine is, and as far as Ulfric is concerned, it seems the Thalmor would prefer that the civil war remains the way it is now. They don’t want an imperial victory, but a rebel victory is also to be avoided. Hmmm! So the Thalmor don’t care who wins in Skyrim, as long as the war remains stagnate. Maybe I’ll go kill that ice wraith and join up with the Stormcloaks. I’d rather join them instead of the Imperials any day, considering that the Imperials planned to chop of my head on day one!

I go down into the dungeons and find that the Thalmor were torturing a prisoner for information, and it was a member of the thieves guild. The Thalmor now know there is a Blades agent in the Ratway, the underground area of Riften. I save the thief, being one myself, and rescue him. The wood elf who helped smuggle my things in is caught, and i saved him as well. Now the Thalmor will be after him for the rest of his life. Well… now’s a great time to travel the world, always be on the move! Haha.

I tell Delphine about Esbern, the other Blades agent in the ratway, and I go and save him. Once these two are reunited, they tell me about Alduin’s Wall, which is a wall carving that contains history and prophesy. It showed that Alduin was defeated once before, and that the warriors who brought him down used a shout. I don’t know which shout it is yet, but I’m hoping I’ll find it.

Before I return to the Greybeards though, I join up with the Companions. I’m a werewolf now. A Khajiit werewolf. A cat that turns into a dog. Go figure!

So yeah… lots of stuff going on. Whew!

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