Amaki’dar Multitasking

I eventually started the quest chain for the Companions, situated in Whiterun. They’re a group of warriors who fight with honor and glory, and they show up whenever there’s trouble. The first time I saw their heroic feats was when a giant was attacking a farm just outside of Whiterun. I first met Aela there and she told me of their group and mentioned a Kodlak Whitemane. If I went to him, I could ask him if I could join the Companions. I finally did so, and after a while, I became blessed with Lycanthropy. Seriously, who needs a horse when you can simply shift to a wolf form and run on all fours? It’s much faster, and I don’t have to worry about mounted combat. Horses are kinda expensive, though only one thousand gold to be honest, but I love being a werewolf.

We have beds, food, drinks, parties, frisbees, and chew toys… wait, what were the last two again?

Now I know, I know, it’s pretty odd to see a cat turn into a dog, but stranger things have happened. I mean, look at those flying lizards, right? The breathe fire and ice, and one in particular seems to be able to resurrect dead dragons! Divines know what else!

Anyway, I left Whiterun after several other quests. It seems Kodlak wants me to go kill some witches, but instead I head down to Riverwood. I meet up with Delphine and tell her of my escapades at the Thalmor Embassy. She finds it hard to believe that the Thalmor are as much in the dark as we are as far as the dragons returning is concerned, however they had a lead on someone who does: Esbern.

Delphine is surprised to hear her old friend is still alive, and when I tell her he’s hiding out in Riften, she assumes it’s in the ratway. I now wish I had explored the Ratway more carefully. I might have run into him down there… or maybe I already have! Then again I have this notebook from the Thalmor… *flips open* Nope… “Male, Nord, late 70’s” Never seen anyone matching that description in the sewers. Hmm. Anyway Delphine asks me to go find him and tell him that the Thalmor are after him and that Delphine is alive and to bring him to her.

As I run to Riften once again, I can’t help but ponder the situation. I’m supposed to go into the flagon and meet up with Karliah, and then show the guild that she’s innocent and prove that Mercer Frey has been stealing right under the guild’s noses for years. If Mercer is there it could get rough, if not then we have a chance. And now I’m also supposed to go delving deeper into the sewers to look for Esbern. I wince and think to myself, Maybe I’ll deal with the guild first and then go talk to Esbern… if I can anyway.

We give the journal to Brynjolf. The first piece of solid evidence.

On my way down into the Ragged Flagon I get attacked by a Khajjit. Once she’s dead I go through her pockets and find a letter. Looks like Elenwin knows what I did. Bet she’ll be ticked off when she finds out I survived this little attack. I press on to the Flagon, and meet up with Karliah. Together we head into the Cistern to find all the guild members tensed up, blades drawn, ready to attack. Brynjolf agrees to listen to us however, and Karliah gives him Gallus’s journal, which is fully translated. To see if all this is true, Brynjolf asks Delvin to go open the vault.

We inspect the vault, the eye-opening evidence… it’s empty

The guild’s vault has a special lock, which needs two keys to open it. Delvin, Brynjolf, and Mercer all have a key, so at least two people had to be present in order to open the vault. Karliah says, “He didn’t need to pick the lock.” “What’s she on about?” Delvin mutters, and then he tries his key out on the vault doors. It’s still locked tighter than a drum. Now Brynjolf uses his key. The vault now opens, and we all head inside. The vault is empty. The gold, jewels, EVERYTHING. Mercer had cleaned it out.

Brynjolf stands behind the Guild Master’s desk, and now tells me to go infiltrate Mercer’s house to find out what he’s up to or where he’s gone.

Delvin and Vex go back into the Ragged Flagon to keep an eye out. If they see Mercer, they have to tell Bryn ASAP. I chat with Bryn, telling him everything I know: That mercer killed Gallus and framed Karliah. Karliah was behind Goldenglow Estate and Honningbrew Meadery, trying to make Mercer look bad in front of Maven Black-Briar. And the last bit of information, which is that Karliah, Mercer, and Gallus were all Nightingales, which Brynjolf only assumed was a legend. Now that I’ve reported everything, Bryn tells me to go infiltrate Mercer’s house, which is located right here in Riften. We need to know Mercer’s next moves, if possible, and I have permission to kill anyone who gets in my way. I crack my knuckles and sharpen my claws.

And I promptly go into the Ratway Warrens to look for a 70 year old scholar named Esbern. What a way to spend the day! The sewers really stink! Eventually I find a very heavy looking metal door, and when I knock, a little rectangular bit slides to one side, revealing just a big enough opening to see into. It must be him! I persuade him to let me in (which gets my speech skill to 70 , and that will let me invest gold into businesses, and intimidation attempts will be much easier), and we get to talking.

He feels that everything is hopeless, and explains that Alduin has returned. I ask about it, and it turns out that Alduin is a dragon that’s also known as the World Eater. He’s supposed to bring about the end of the world, basically, and is known to devour the souls of the dead in the afterlife, as well as attack and kill the living. So yeah, big old black dragon that eats everything and destroys — wait… Big black dragon? The one resurrecting the other dragons?! That black dragon who interrupted the executions at Helgen? THAT was ALDUIN!?

Esbern claims it’s all hopeless because the only way to be rid of Alduin is if there is a Dragonborn, and to his knowledge, no such person is known of in this time. I tell him I’m a Dragonborn, and his eyes light up. “Then.. there is still hope.” He gathers what he needs, packing rather quickly. I cast a magelight spell at the ceiling so I can see a little better… so I can take the gold coins and jewelry on his bookshelf.

What? I’m a thief!

Now it’s a darn shame I can’t shift into werewolf and just carry Esbern on my back, because it would be so much faster… well maybe… How much do you weigh Esbern? No reason, just wonderin’…. gosh darnit. The problem is a lot of people are scared of werewolves in this world, and they should be, because in that form I’m wild and untamed and more than willing to rip you to pieces and eat your heart out. So yeah, no super fast running back to Riverwood for me! Instead I get to walk/run there with a mage/scholar/Blades member trailing behind me. Sweet. Watch out for bears, will ya?

Try not to let the bears eat you… No pressure!

We get to Riverwood, and Esbern and Delphine go down into the basement with me right behind them. Esbern pulls out a book and starts talking about something called Alduin’s Wall. Delphine doesn’t know any more than I do, and Esbern is surprised. “Do you mean you don’t know about Alduin’s Wall?”

“Let’s pretend we didn’t. What is Alduin’s Wall and what does it have to do with fighting the dragons?”

Dragonlore eh? As in Manga?

Esbern then tells about how the Blades, a very long time ago, constructed a stone wall that was part history and part prophesy, detailing the events of Alduin and the dragon wars, and of Alduin’s defeat. Esbern says he’s found the location of Sky Haven Temple, where the wall can be found, and Delphine decides to go there. I tell her to go on ahead without me and that I’ll catch up. I always do that so I can wonder around Skyrim and cause mischief, but I don’t tell her that!

On her way out, she tells Orgnar that the inn is his now and that she’s leaving for good. I remember when I first came in here way back when I just escaped from Helgen. She came out of a room and was telling him the ale was going bad and they had to get a new batch. “Did you hear me?” she had asked, and when he confirmed, she scoffed, “Guess you don’t have potatoes in your ears after all.” All the while he was staring at me. I must have been giving him the adorable little lost kitten eyes at the time. So when Delphine tells him he’s gonna be the sole owner of the inn and that she was leaving for good, he said, “Well, that’s something to think about.”

Delphine and Orgnar say their farewells

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R.I.P. Adrianne and Belethor

Well at long last I started the Companions Quest line. The first random quest I did with them involving getting into a brawl with Carlotta. I remembered I helped her out once by brawling with the bard to get him to leave her alone. Now I had to beat her into submission for someone else. I wonder who. Haha. Then I went to retrieve a fragment of Wuuthrad, which is a legendary two handed axe that once belonged to Ysgramor, the founder of The Companions. As a side note, the name Wuuthrad means “elf grinder,” and Ysgramor was part of the war to rid Skyrim of the Snow Elves, so the name seems to fit. At some point in the past, the axe was broken into pieces, and the Companions of today wish to find them all and see about restoring the axe. I go and get a piece for my trial and once done, I’m a member of the companions. Then I go kill a wolf that had somehow gotten into some mill worker’s house, and then Skjor and Aela decide to reward me differently… The give me Lycanthropy… aka, they make me into a werewolf.

I’ve been putting this off for quite some time, because when you get lycanthropy, you no longer get benefits for resting, but I’ve been itching to get this done, so I finally went ahead and got it. After all, my sneak and archery skills are maxed out, and those two skills are the ones I rely on the most anyway. The rest will just take a little longer to level up, but then again I haven’t been sleeping in game as much anyway.

So the night of my first transformation, I run rampant in Whiterun, attacking guards, but I tried to be careful to avoid striking the civilians. I didn’t want to lose any merchants in the game. But eventually I started to get overwhelmed and just as my health was almost gone I made a run for it, heading between Arcadia’s Cauldron and Belethor’s General Goods with guards and civilians on my tail, literally. Then the screen fades to black, and when I can see again I’m in the woods with Aela. It’s time to go after the Silver Hand, the sworn enemies of The Companions, or so I believe. They hate werewolves, and so Aela and Skjor wanna wipe them out. Skjor had gone on ahead without us as I was recovering from my first transformation, so we gotta catch up.

Yet as Aela and I make our way into the keep where the Silver Hand is currently staying in, I can’t help but notice the lack of blood on the walls and dead bodies… then again I did pass up a door that was barred from the other side, so my guess is when Skjor went in there, someone might have locked the door to prevent others from following him. Guess we better find another way around.

Eventually we kill the leader, who calls himself “The Skinner.” Once he’s dead we realize that Skjor is dead as well. Aela wants revenge and tells me where to find another head honcho of the Silver Hand, and I leave the keep. Directly south of it is a lumber mill, and just then a courier comes out from around a building and delivers a letter… something about my inheritance? Oh no… With a sense of foreboding I open the letter. Seems Adrianne Avenicci has died. Well, guess that means I won’t be hearing her working the forge whenever I walk into Whiterun.

Later on when I return to Whiterun I make my rounds, going from store to store to sell a lot of the junk I’ve collected from my many adventures in Skyrim… Then I went into Belethor’s General Goods store, and instead of Belethor behind the counter saying, “Come on in! I’ve got something for just about anybody in here.” I hear a feminine voice saying, “It’s a fine day with you around.” I blink in surprise and I realize that Ysolda is behind the counter. While I did refuse to return a borrowed ring, I did help her get a mammoth tusk and some sleeping tree sap, so her reactions toward me are usually friendly. What was confusing to me though was what the bleep was she doing behind Belethor’s counter!? I thought she wanted to buy the inn and run that place? In fact, upon talking to her, she still seems to wish so!  Then as I browsed her wares, I saw that she was selling, among other things, a mammoth tusk!

Curiosity got the better of me, and I decided to visit the hall of the dead, which is an underground area where the dead are interred, like a walk in crypt with a lot of hallways. (Every city has one of these places, so if you notice that an NPC missing, you know where to find them if it’s the worst case scenario.) I go inside and I find two new-looking coffins. One is for Adrianne, and the other, as I feared, was for Belethor. Yet when I got the message from the courier, he only gave me one letter of inheritance… then again Belethor never gave me any quests, so since I didn’t do him any favors, I guess that means he never decided to bequeath anything to me.

So now it seems that Ysolda has taken over Belthor’s General Goods… though I’d have thought his assistant Sigurd would be running the place. Maybe he’s content getting firewood for everyone. Fine by me! Thanks for the wood Sig! Just set it down right there, thank you so much!

Just for the record, I didn’t kill them, haha. At least I don’t think I did… I blame the vampires.

And while I’m in the catacombs, I loot the coffins for the store keys. Hey, I am in the thieves guild… might as well be prepared!

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