Adventures of Amaki’dar: Thugs from the Dead!

A dark and rainy night in a new game, and I'm walking back to Whiterun Hold, a torch in my hand, and walking in the rain because I'm over-encumbered. Darn those mammoth tusks!

A dark and rainy night in a new game, and I’m walking back to Whiterun Hold, a torch in my hand, and walking in the rain because I’m over-encumbered. Darn those mammoth tusks!

It’s been a while since I’ve blogged about Amaki’dar’s many adventures in Skyrim. Well as a heads up, I’ve started a new game. Basically one of my favorite addons was updated and it seemed best to start a new game, at least according to the mod makers. If you didn’t there were ways to safely install it, but I couldn’t be bothered.

So this is what happened to Amaki’dar so far. After escaping Helgen, she talked to the blacksmith in Riverwood and helped him forge a dagger and helmet. At one point, when she was going to improve the fit of the helmet, she turned to the workbench, and grabbed a steel ingot by mistake. Of course if it was real life it’d have been no mistake, but being a video game it’s different; I had turned towards the table, but my cross hairs were down on the steel bars when I hit “e” to begin using the table, and that was how I ended up grabbing the steel ingot by mistake. Try to explain that in real life, you’d only get a confused look… and then handcuffs probably…

Anyway, in game, Amaki’dar accidentally grabbed a steel ingot, and the blacksmith of course sees and says, “Hey! You can’t take that!” and the steel ingot was automatically taken out of my inventory. What a lousy start for a Khajiit thief, huh? But beyond this, he did not get hostile or anything, possibly because I was helping him at the forge. I work on the helmet, and he tells me the usual, keep that dagger and helmet and remember him when I’m making skyforge steel. Heh, I thought to myself, I bet you’ll make me think of you long before then by sending thugs after me, right!?

I complete a few more quests, one involving killing a dragon and then climbing up the path to High Hrothgar to visit the graybeards. I now have to journey halfway across Skyrim to find a tomb and retrieve a horn. Joy. What fun. I was walking north down a mountain path when I encountered an argonian who was selling skooma and moonsugar. Naturally I pickpocket the lizard and kill him. It was then I remembered that I needed to return to Klimmek! I had taken supplies up to the graybeards for him, I needed to tell him I was finished with the task.

So I got back but he seemed intent on staying indoors, with the door locked. Picking the lock and breaking in… well of course that’s breaking and entering, tresspassing, invading, and I knew if I did that I’d get nothing out of Klimmek except, “You’re not supposed to be in here!” and possibly a bounty if I didn’t leave straightaway.

I wait outdoors instead. Literally, pressing “T” to bring up the wait option and waiting an hour at a time. Before I knew it, “We’re here to teach you a lesson!” comes from behind me. Uh oh.

Three thugs! I knew it! My drawrven bow and iron arros didn’t even dent their armor, so I looked in my inventory and pulled out an elven mace and nettlebane. I start slashing and smashing away and I get the three down a bit faster than if I had used my bow. It pays to be prepared for the melee.

I loot their bodies, finding 100 gold on each, and one had the contract. I read it expecting to see the blacksmith’s name on it. Instead, the contract was sent by one “argonian.”

Dead thugs in Ivarstead. Oh what a fine mess!

Dead thugs in Ivarstead. Oh what a fine mess!

“WHAT!? That stinking lizard is DEAD! I killed him myself when he saw I was… pick… pocketing… er… ahem…”

Amaki’dar then whistles nonchalantly and walks past the staring guards, and considers finding that argonian and find out exactly how dead bodies can hire thugs!

Snow Veil Sanctum Answer

I was looking at my blog stats this morning and came across something interesting. In one of my stats I get to see how people reached my blog, and one of them is searches. One of the searches was this:

snow veil sanctum after you are shot you end up outside is there any reason to go back in

I never went back before, to be honest. Snow Veil Sanctum is only accessible during the Thieves Guild quest line, and going in there not only gets you ahead in the quest line for the Guild, but there are some rewards to discover as you go through the tomb. The dungeon is almost a test of your skills, but sometimes Mercer Frey will attack when you’re trying to sneak past a group of draugr, or you try to kill one and he wakes the other five nearby.

However, there are some notable items that can be found in the sanctum while you are tripping the traps and waking angry demented zombies:

  • Model Ship can be sold to Delvin Mallory (when attempting to pick up the model ship, avoid shooting the explosive lanterns above, as they will throw items nearby all around the area making it difficult to loot some of them).
  • Light Armor skill-book Ice and Chitin in the same room as the Dragon Word Wall
  • Skill book, Three Thieves – bone chimes room.
  • Word Wall – Disarm

The word wall for the Disarm shout is one of the last things of interest in the ruins, except for the quest itself. Once you’re shot, the quest ends and the new one starts when you recover outside. The last room in the dungeon is locked with a puzzle door, and Mercer Frey uses his own “key” for unlocking it, and if you’ve completed the entire quest line, you’ll know which key this is. When you go in, you get shot and a cut scene occurs. Once it’s over you’re outside the sanctum. The only thing worthy of note in that last room is a skeleton, presumed to be Gallus.

If you managed to find the skill books, the model ship, and the dragon shout, and if you completed the quest in question, then there is no real reason for going back in there unless you wanted to sneak past Draugr that might have respawned. I wouldn’t know because I’ve never gone back, never saw a need to since I always get the word wall and the model ship, which are the two things I recommend getting if you never want to go back in there again.

I hope whoever was searching for the answer to their question reads this, and I hope it helps.

Eyes open. Walk with the Shadows.

Ragnaros Heroic

Last night Owlaf went back into the Firelands with help from her guild and a couple of random players we pugged from the city. Personally I wouldn’t mind bringing my mage in there someday to try for some cool gear, and other times I wish I could trade off my legendary quest to my mage, but that’s not possible at all. In fact, I wish the current legendary quest applied to all characters. I mean, my mage is the one who’s furthest along on the quest, getting slowly closer to getting the cloak, but all my other alts are either on the first phase or the second phase, or stuck on the Change of Command quest. I’m just wondering why can’t Blizzard do this for the current legendary… have it account bound. Meaning my mage has unlocked the first three rewards from the legendary (the weapon gem, the socket, and the helmet gem), so why not let all my alts have access to all these rewards instead of having to grind on all of them separately? It’s very tedious and tiresome, and it’ll be out of date soon anyway, as soon as Blizzard comes out with another expansion and we all move on to level 95 and get a new legendary to work on….

Anyway, I digress. Poor Owlaf has been on this legendary quest ever since it came out, which was years ago, and she’s still on the last phase of the quest in question. She has to collect 250 smouldering essences off the killed bosses in the Firelands, and once that’s done she needs to kill Ragnaros and loot his heart from him. The heart part cannot be looted until I get all 250 of the essences first, and as of last night, Owlaf has 180 essences. Just 70 to go now!

The way it works is that when the boss dies, if someone is on the quest then the dead body will have a duff on it called smouldering. I then equip my staff and use it to channel a spell, which syphons the essences off the dead boss. The exact amount varies depending on the size of the raid and the difficulty.

Well, last night with this group we decided to do, we planned to do it on heroic so we could get more essences from the bosses for me. There was also another agenda for heroic: we had already beaten all the other bosses on heroic except for Alysrazor, and the only way to kill Ragnaros on heroic was to kill all the other bosses on heroic as well. Alysrazor gave us trouble in the past, but this time it was pwn or bust.

First we got down the fire spider boss, and I was able to syphon the essences off that boss. Then we downed lord Ryolith, and we even got an achievement for that one by simply dpsing his right foot only. With the damage we could do at level 90 and during patch 5.4, it was pretty quick. Normally we’d have to steer him onto volcanoes to weaken his armor. In this case, several of them spawned right under his feet, and our ultimate dps did the rest.

Then Ryolith died, and for some reason I could not syphon the essences. Odd, I thought to myself and mentioned it to the raid, and proceeded to open a ticket with Blizzard about it. I mean I’ve been working on this quest for two years, I’d like to get some progress, you know?

So then we moved on to Alysrazor, and we down her on heroic mode in flying colors! Then, lo and behold, while I’m just getting ready to syphon the essences off the boss, I see one of the stranger pugs, a mage, doing it. It turned out she was on the legendary quest too, and according to her, she only needed to kill ragnaros to get the heart and no longer needed the essences. And yet here she was, syphoning essences just for the hell of it. Needless to say I was furious. Since she syphoned the essences off the last two bosses it meant that I could not do the same, so in reality she was stealing my quest progress.

Leadership of the raid was then passed to me, and after a minute of chewing the mage out, I reported her for cheating, put her on ignore, and kicked her out of the raid. Good riddance.

All the same, I was still mad for the rest of the run. I even altered my ticket to alert blizzard to this foul play, but I doubt they’d do anything at all. The great and powerful GMs are no more. Now it’s the game developers who have all the power to change stuff in the game and you have to submit a suggestion or a bug report to them to get any real progress. GM’s are just customer service, which does NOTHING.

We considered kiting one particular boss for an achievement, but in the end we decided it’d be easier if we just did that on normal mode, and we killed the rest of the bosses on heroic to unlock and kill ragnaros on heroic. I’ll admit, we wiped a few times on Ragnaros, but it was mainly due to bad luck with the adds from the splitting blow. When one player had to leave we managed to get more guildies in, and it turned into a guild run at last. On that attempt was when we downed it, and our guild “LOWERCASE” got the guild achievement at last.

Special thanks to my friend and guildie Voldemort for this screenshot. Good game!

Special thanks to my friend and guildie Voldemort for this screenshot. Good game!

Then I remembered one other thing and double checked my personal achievements. Once confirmed, I nodded to myself and announced it to the rest of my friends: By killing Ragnaros on heroic mode, we have unlocked the title “Firelord” for our characters!

So now, Owlaf is “Firelord Owlaf.”

The downside is that I missed out on some of the smouldering essences from a couple of the bosses, but at least I made some more progress last night. 180/250 Smouldering Essences, then I can kill Ragnaros again and loot his burning heart from him and complete the quest at last.

Congratulations to LOWERCASE, level 25 alliance guild on Feathermoon, for downing Ragnaros on Heroic Mode in the Firelands. Also grats to the following players for coming and getting their “Firelord” titles and for helping me with the legendary quest: Warguz, Mommia, Akainakali, Mamasun, Voldemort, Yurameshi, Gankingpally, and Draynam. Good job everyone, it was an awesome run!

A Conjurer in Skyrim Part 2: Windhelm and High Hrothgar

Rynn the ConjurerI haven’t played as a conjurer in a while, so I thought I’d dust off this old save file and summon a flame atronach and conjure a sword and go adventuring. I went up to Windhelm to visit for a bit. I get a quest to collect Queen Freydis’s Sword from a spider lair, and then go into the Forsaken Cave to find something called The White Phial. Considering that the White Phial is for an alchemist, I’m sure it’s not something to help with fingernails. Phial, not file. Anyway I go, I get them, I get back. While the blacksmith rewarded me with an increase in my smithing skill, the alchemist gave me a scant 5 gold. Now I can imagine that the sword must be covered in rust and spider webs, but the blacksmith was more rewarding than the alchemist. True, the phial was cracked, but he’s spent his whole life looking for that artifact, and he only gives me five gold. I tell off his assistant, who pays me 500 gold for the bother. THAT’S BETTER! Humph!

Hey, the greybeards are summoners too! How 'bout that!

Hey, the greybeards are summoners too! How ’bout that!

Then I head on south to the foot of High Hrothgar and climb the seven thousand steps. All this time I’ve have Lydia with me, and by now I’ve given her a dwarven shield I found (I think I found that when I was killing spiders while looking for the queen’s sword), and I’ve gotten some robes of conjuration.

There’s something weird about all this. Whenever I start a new game, I pick something like archery, or destruction, or conjuration, and level up those skills as best as possible, but when it comes down to it, I don’t get any gear to drop in chests of off monsters that give me bonuses in that area, like destruction spells cost 12% less magicka to cast, or deal more damage with bows and arrows, that sort of thing. NO! It’s always the things I don’t use, like two handed weapon bonus, or alteration robes, or heavy armor. I usually have to save up enough gold to buy the items I do want if I’m lucky enough to come across them. And then guess what happens? The next thing I kill or the next chest I loot has an item I’ve been looking for. Like say I just bought a leather helmet that does 10% more damage in archery, then a few minutes later I’m in a cave, I unlock a chest, and lo-and-behold, there’s an elven helmet that deals 15% more damage in archery… and then I’m like, Why didn’t you appear in the last chest I opened?!

Calcelmo runs into the White Phial Store when I try to kill him before he kills someone else. I backstab him with my conjured sword. Sorry about the mess, mister cheepskate alchemist!

Calcelmo runs into the White Phial Store when I try to kill him before he kills someone else. I backstab him with my conjured sword. Sorry about the mess, mister cheepskate alchemist!

Anyway, I’ve managed to get a few things, set my skills up so when I kill something with my sword then it fills a soul gem, if I have any empty ones anyway. In this way I can level up my enchanting as well. And considering that I’m conjuring a sword and using that all the time, I put a couple of perks into the one-handed tree and one in the light armor tree (I’m wearing vampire boots I enchanted to resist fire and some leather bracers to increase my magicka).

Up on High Hrothgar, I learn the second word for Unrelenting Force and the first word for Whirlwind Sprint. Now I get to go all the way back down the mountain and tell Klimmick that a climb this trip had been. Of course, I decide to avoid mentioning my training with the Greybeards, since they live in seclusion after all and I assume there is a reason three of the four are pretty silent most of the time. Master Arngeir is the only one who’s tongue isn’t tied.

Then I head back down the mountain and tell Klimmek that I delivered his supplies to the Greybeards, and shortly after that, two weirdos in orangy robes ask if I’m the dragonborn. Uh oh.

Whatever you're selling, I don't want it!

Whatever you’re selling, I don’t want it!

I try to deny it, after all I’m only just now learning how to use the voice thanks to the Greybeards, but they call my bluff, saying something about Miraak and how he’s the true dragonborn and that all imposters will be killed or something to that effect, and they attack me. I summon my flame atronach and my sword and defend myself, Lydia starts shooting arrows, and the town guard of ivarstead rushes in to help kick some arse. Once the cultists are dead I check their pockets and find a note. Seems they came from an island called Solstheim and that one Miraak sent them. Huh. Well I’m not in the mood to get sea sick and hunt down other dragonborns, if any. Instead, I pocket the letter and leave.

Time to head out.

Bandits, Hagravens, and Ghosts

Sapsorrow, now at level 7, has just finished clearing out the Halted Stream Camp. Before returning to Whiterun to collect the bounty and giving one mammoth tusk to Ysolda, I decide to grab the Family Sword from Valtheim Keep for Amren. So with Faendal coming along we cut across the tundra and kill three bandits that are attacking Whitewatch Tower, and I level up to 8 after hitting the bandits with a couple of fireballs. Yay! I take a few things from the bandits and give the arrows to Faendal, as well as a few other things to help ease my burden.

We follow the river, killing all the mudcrabs and slaughterfish that we find, and then assault the tower full of bandits. Normally, if you approach from the road, there’ll be one bandit that stops you and demands you pay about 200 gold to use their road. There are some speech options you can try to increase your speech skill with, but this time I didn’t have the chance to initiate the conversation. Turns out I scared an elk when I came out of the river, and the bandits tried to kill it. I guess elks refuse to pay tolls all the time. So since the bandits were already in a fighting mood, I had no choice but to start fighting them. I guess I can see the logic of the situation, I mean after all it’d be a lot easier to count out our coins when we’re dead. Forget the toll business, let’s just kill them!

Well, after the toll booth bandit is dead I run inside and go upstairs and start casting fury at some of the bandits. All the fighting has caused the bandit leader himself to come down from the tower on the other side of the river, and I had just hit a bandit on the bridge linking the two towers with fury. Naturally the bandit leader kills him quickly and then comes after me. I hit him with a combination of fireballs and my frostbite staff. Once he’s down the remaining bandits go down one after the other. Fury helps with multiple enemies, it makes them fight among themselves if you use it right. I find Amren’s Family Sword and then we head out, going back toward Whiterun.

Along the way we kill four wolves, and then we spot a fire atronach. Atronachs are elemental creatures that are summoned from Oblivion, and it looks like someone summoned a fire elemental and it killed it’s master. We shall see. I equip an ice spike spell in my right hand, and three spikes takes it down. As I examine the atronach, I see a dead witch nearby. That’s what I thought… a summoning gone wrong. Tsk tsk tsk.2013-07-08_00009

Once back in Whiterun, I head into the Bannered Mare, and the innkeeper says, “Here’s a gift. If you don’t like it, too bad,” and then she gives me a bottle of Alto wine. WOW! Nobody ever gives me a bottle of wine in real life, haha! I ❤ Skyrim! I purchase a room at the inn and spend the night; got quests to turn in and bartering to do in the morning.

As I sell the extra things to Belethor, I check to see what wares he has and I spot one rare find – a necklace of waterbreathing. It set me back by about a thousand gold, but fortunately I had a great deal of things to sell. In the end Belethor had zero gold and I had to go to Warmaidens to sell the rest. Then its off to Dragonsreach to use the enchanting table. I disenchant the necklace to learn the water breathing enchantment, then enchant several rings and another necklace with waterbreathing, then sell the extra rings and keep one necklace on hand.

After leaving the keep, a courier comes up and delivers a letter from the Jarl of Falkreath. Apparently my good deeds in Whiterun has reached Siddgeir, and he wishes me to be his thane. It would give me another housecarl and the right to buy land in Falthreath hold so I can build my own home. Hmmm, I haven’t even bought Breezehome yet. Methinks I’ll hold off from visiting Falkreath for the time being.

For now I walk all the way to Orphan Rock to get Nettlebane, a special old dagger used by a hagraven to make sacrifices of spriggans. Spriggans are kind of like atronachs, only these are of the element of nature and are usually found guarding trees and such, and no mage can summon them or control them. Why hagravens like to chop them up for sacrifices, I don’t know. I can do better with sage sticks and quartz crystals myself. Or maybe it’s through the sacrifices that the hagraven is throwing huge firebolts at me that explode when they hit me. ACK! What the hell! I hide behind a tree stump and drink health and magicka potions and then run across a fallen tree that acts as a bridge to get to the hagraven, and then I zap her with sparks to help drain her magicka. No Magicka means no healing and no firebolts. HUMPH!

Now with Nettlebane in my possession, I decide to head on around the mountain and get to Ivarstead. When I rent a room for the night, the innkeeper mentions the haunted barrow outside the town. I ask for more information, and he tells of the time when someone named Wyndelius claimed to be a treasure hunter and went exploring the barrow, and the following night they all heard screams from the barrow and never saw him again. Some time after the innkeeper himself claims he saw a ghost wandering about the barrow, so he and the villagers keep their distance from the place.

As I approach the barrow the next morning, Faendal, who’s right behind me, saus, “Look at these ruins. Might be gold inside!” I laugh to myself and we go in, and we discover that Wyndelius never did die. According to his journal he came up with a potion to make him appear spectral and he used this illusion to scare the locals into staying out of the ruins so he could explore them alone. However he could not find the dragon claw to unlock the door and delve any deeper, and so prolonged isolation, or maybe the potion itself, drove him insane, making him believe he was a ghost haunting the barrow and had to protect it from invaders. I kill him and then take the journal to the innkeeper. So that’s one myth busted, and the innkeeper is relieved to know the truth. Wilhelm gives me something as a reward for my efforts – a sapphire dragon claw.

Ironic. The treasure hunter had no idea that the locals had the claw. Hah! I take the claw and unlock the ruins and go exploring. Then we get to one of the last chambers, a room full of sarcophagi. Oh boy. The last time I came in here with a follower, I went rushing on in ahead and the gate closed on me and my follower was locked outside, thus forcing me to fight off the zombies alone. Not gonna happen this time!

I turn to Faendal and say, “I need you to do something.”

“Alright, what is it?”

I turn and tell him to wait there, and he walks right past me and into the main chamber. Now, an evil part of me wants to get locked outside and, well, Let’s see how he likes it! But I’m just not that evil, so I run in after him, and now we’re both inside and the gate locks us in, and skeletons and draugr start to rise from their resting places. Now this is what teamwork is really about Faendal! We kill all of them and head into the last chamber to loot a treasure chest and learn a word off the wall at the back of the room. So now I know the first word for Kyne’s Peace, but I lack a dragon soul to unlock it. Well… when am I ever gonna use this one anyway?

Now I’m at level 11, and I have two perks in the conjuration tree now so I can cast Soul Trap with less magicka used. This will help with filling soul gems for enchanting needs. I do have one perk in illusion and six in the destruction tree, with one perk point unused for the moment. Illusion is at 24, Conuration 26, Destruction 36. Just so you know my leveling progress. Of course sneak and lockpicking are up a little too, but I haven’t spent any perk points in those areas yet. I’m biding my time.

For now, I check my bags, and all the soul gems I got are now full, so I dual-equip firebolt and start climbing the steps to High Hrothgar…Sapsorrow

Meet Sapsorrow

The Legendary Dragon

The Legendary Dragon

Amaki’dar has reached level 78 at last, and managed to find and kill a legendary dragon, thus getting an achievement on Steam. That makes the last achievement she can get until I decide to buy the Dragonborn expansion. Till then I’ve pretty much done everything there is to do in the game. So I decided to start a new game as a Dunmer mage specializing in destruction magic. Dear readers, meet Sapsorrow!

I'm unbound and about to burn my foes to cinders!

I’m unbound and about to burn my foes to cinders!

During my escape from Helgen I chose to side with the Stormcloaks as usual. I ignore the advice that Ralof gives me about giving the axe a few swings, but I do take his gear. I’ll need armor after all. I equip a fire spell in one hand and a shock spell in the other, and once we get into the torture chamber I obtain a wizard hood and robe, which I don for magics sake. While I’m in there, I take the opportunity to pick all the locks on the cages and dungeon cells. Yep. My inner thief is peeking out. Next thing I know I’ll be heading to Riften instead of Whiterun first thing upon escaping Helgen. Sure enough I escape the dragon attack and my own execution at Helgen, and now I have the freedom to do as I see fit in Skyrim. Maybe I will become a thief int he long run, but in the meantime, I follow Ralof towards Riverwood and pick some plants along the way. I’m planning ahead, wanting to make some magicka potions when I reach town so I’ll have some on hand.

Once in Riverwood I meet Faendal, a wood elf who’s vying for affection from Camilla. Problem is he has competition. A bard named Sven is after her too, so Faendal has an idea. He gives me a letter to give to Camilla and say that it’s from Sven. When I do so, Camilla tells me to tell Sven that she’s not seeing him anymore. I tell Feandal that Camilla won’t be spending much time with Sven anymore, and he gives me 25 gold, the money he’s earned from working at the lumber mill. Sweet. Not only that but I can now ask him to follow me. A free sellsword. Nice.

Yeah, I help him cozy up to another woman, and then I ask him to come with me on many adventures. No logical, just evil. :P

Yeah, I help him cozy up to another woman, and then I ask him to come with me on many adventures. No logic, just evil. 😛

While visiting the Riverwood Trader, Lucan happens to have a few things for sale that I’d like to have. Novice Robes of Destruction for example, and a Circlet of Minor Illusion. If only I had 3856 Septims! Sadly I only have 299, after buying spell tomes for Frostbite and Fury. Swell. Lucan did suffer from a break in recently though, and he promises me some gold if I get his golden dragon claw back. Hmm!

First I head into Embershard Mine, kill all the bandits and take what I can. Back in Riverwood I sell it all and found that I make about 1100 gold in the process. Sweet. Now I’m up to 1305 gold, but it’s still too little to buy either of the items I want from Lucan. Rats! Well, C’mon Feandal, let’s go to Bleakfalls Barrow and get this over with! We go through the ruins, get the claw, I find a stone tablet and some nifty things to disenchant later, and return to Riverwood. Now I have enough gold for the robes of Destruction. Sweet! I leave and go into South Brittleshin Pass to kill a bunch of skeletons and a mage, and then use the enchanting table to disenchant the various items I found so far.

Let's see whats behind door number one!

Let’s see whats behind door number one!

Upon reflection, the way enchanting works in Skyrim is very different from World of Warcraft in many ways except one: when you disenchant an item, you destroy the item. Now in World of Warcraft, you learn enchantments from trainers, vendors, and from random formulas that you might find from monsters all over Azeroth. You disenchant magical items (armor or weapons) to get materials you need to create new enchantments that can be placed on armor or weapons, and you can either enchant your own items that you are already using or put them on enchanting velum to save them for later or store them in the guild bank so others can use them.

In Skyrim on the other hand, you learn the enchantments by disenchanting armor and weapons, and you only have to do this once per enchantment. Then in order to enchant an item, you need the item in question, a learned enchantment, and a filled soul gem. Soul gems are usually empty, so either you use a weapon that has a soul trap enchantment on it, or you cast the spell Soul Trap on an enemy. Either way, when you use Soul Trap on an enemy and kill it in time, then their soul gets trapped in the soul gem, and then you can use it to create new enchantments or recharge enchanted weapons. Very different ways of enchanting, eh? I think I prefer World of Warcraft’s version, in the sense that you don’t have to kill and use the souls of living things to power enchantments. Skyrim’s version is a little darker, but then again it is simpler than WoW’s. In WoW, there are a lot of different enchanting materials, some of which are hard to come by and more expensive to obtain.

To the batmobile Robin! Wait... wrong batcave!

To the batmobile Robin! Wait… wrong batcave!

So when I was finished disenchanting some items and learning new enchantments in the process, I leave the caves through the northern exit. Faendal says, “Hey, look! A cave! Wonder what’s inside!” I glare at him and say, “You block-head! We just came from there!” I wonder if he’s on Skooma. We head east towards Whiterun and help the Companions kill a giant and offer me membership. Not sure if I’ll join right now. After all I am a spell caster, not a warrior. Then on inspiration, I head on east even further and go into another cave, this one being a bandit lair called White River Watch.

First thing I know is that I’m being greeted by a blind bandit who mistakes me for someone else and tells me that the boss is waiting up at the summit, and that I better not keep him waiting. Ah. Thanks for the heads up there, human! I then cook him in his own armor and proceed. Next are some bandits plotting a mutiny. I cast Fury on one of them and he gets killed in the ruckus, then Faendal and I kill the others. Then we overhear some bandits talking over a captured wolf, trying to decide whether or not they can tame it. I find a chain on the wall and pull it. The cage door opens and the wolf attacks the bandits. In the end we kill all the bandits, including their leader, and then head back down to Whiterun.

I steal some Argonian Ale for a beggar, discuss how we might repair the tree in the center of Whiterun, and then check in at the tavern for the local gossip before getting some rest. I learn of a face sculptor in Riften, the Shrine of Azura, the Companions are hiring, and that the Jarl put out a bounty on some bandits in Halted Stream Camp. The next morning it’s raining, and I go talk to Ysolda and Amren, and now I get to find a mammoth tusk and a Family Sword. Yep. I like to be kept busy!2013-07-07_00012

So now I got tell the Jarl of Whiterun about the dragon attack on Helgen, and then we visit with the court wizard named Farengar, whom I tell, “Look out! You’re about to step on your own Shock Rune!” He says, “What, I never even cast a… ah I see. You have some knowledge of the higher art,” and then he starts to tell me about his research and asks me to go get a dragonstone from Bleakfalls Barrow. But I’ve already been there so I already have the stone.

Next is when I go out and slay a dragon. At level 6? Good thing I have reinforcements! Ireleth and the guards come with me, but Faendal is nowhere in sight. Where is that wood elf of mine? By now I have a few perks invested in the Destruction tree and I tookt he precaution of buying some new spells from Farengar, namely Firebolt and Ice Spike. When the dragon attacks, sure enough he’s a fire breather, so I attack with Ice Spikes. After a nice little battle, the dragon dies and I take his soul and shout, “FUS!”

When I head back to Whiterun, a courier comes to me with a letter from a friend. Turns out some folks were uneasy by my shouting at the Western Watchtower. It seems to me that unless my voice carried that far, the only folks who heard the shout was Ireleth and the guards who were with us. So if they were the ones who knew about my shouting, why is it that they’re over there and the courier is coming from the city? I shrug my shoulders and accept the delivery. This guy oughta work for FedUp. I read the letter, turns out I can learn a word of power at Northwind Summit, which is somewhere between Riften and Windhelm. Joy. Rapture.

I get back to the palace and tell the Jarl that the dragon is dead and I am Dragonborn. And oh look, it’s Faendal! WHERE THE HELL HAVE YOU BEEN!? I give you a hide helmet of minor archery and you hide in the map room while I go kill a bloody dragon? BAD WOOD ELF! Gimme that helmet back! DISENCHANT!

Now it’s time to go everywhere and do everything. ^-^

Bug Found: Kjar and the quest “Harsh Master”

It was a fine Fredas day for Amaki’dar when she decided to visit the docks of Windhelm, where she meets all the argonians working there. After a quick chat with some of them, I discover three quests that have thus far escaped my notice. The first is to steal some Double-Distilled-Skooma for an argonian names Stands-In-Shallows.

I pause for a moment and ponder. The names of some of these lizards make me think of “Dances With Wolves.” Stands In Shallows sounds like a name given to an Indian boy who was afraid to go swimming with the other kids, or maybe he caught fish that way, by standing in the shallows and throwing a net out or something. Hmm. It makes me wonder, as a Khajiit, what would my name if… hmm, how about Paws-At-Fish? Meows-A-Lot? Wind-In-Her-Fur? Pounces-With-Claws? Waltzes-With-Skeevers? Scratch that last… >.<

The second quest comes from an argonian who seems to stay happy no matter how bleak things are. Although she wishes she had her amulet. Shahvee asks me to go find it and I agree to help her out, if only because her outlook on life is an inspiration.

The third quest is from a human, a nord if I’m not mistaken, who is a captain of a ship named Kjar… no, the captain is named Kjar, I don’t know what the ship’s name is… Anyway, he talks about how one of his crew members ran off to be a thief instead of living the hard but worthwhile life of a sailor. I clamp my mouth shut and don’t say a word; I’m a thief myself, and being a cat, I don’t like the idea of being on a boat. I’m on one right now talking to him, and he’ll be lucky I don’t cough up a hairball due to seasickness. At any rate, he asks me to go find his ex-sailor-turned-thief of his and do him in. If I kill him, then Kjar will give me a years worth of pay. I have no idea how much a sailor makes of course, but the idea of getting paid is to my liking as long as I don’t have to be on the freaking boat. I accept and leave the docks.

Turns out that two of these quests leads me to old places I’ve been in and encounter old enemies. As I’ve said before I finished all the main quests, so you can imagine my surprise when I arrived at Gallows Rock and discover that the Silver Hand are there. I could have sworn I killed them all when they killed Kodlak Whitemane. Nevertheless, this group is dedicated to hunting werewolves, and they’re sworn enemies of The Companions since the inner circle is comprised of werewolves. I’d better get rid of this bunch before they attack Jorrvaskr again. In the last chamber, it seems that Krev the Skinner is alive, again! Turns out, according the the Skyrim Wiki, that he can respawn after the quest is completed. I kill him again anyway. “AND STAY DEAD!” I yowl. Then I take the necklace and leave. Why werewolf hunters would steal a necklace from a lizard, I really do not know…

The second quest I undertake is killing the bandit leader. This time I go to Uttering Hills Cave. It sounds familiar and I remember why when I approach and see two men in what appears to be thieves guild armor. Yes, of course. The Summerset Shadows! There was a quest for the Thieves Guild where one of the locals lost a family member and some thief stole a necklace from them. The Summerset Shadows breaks into the hall of the dead and steal from people’s graves, though the guild leader also threatens to kill, and often does kill his targets. Their guild was trying to muscle in on our territory, so I went in and cleared them out, and burned their banner as well. Yet it looks like they’re back, just like the darn old Silver Hand. ARGH! So I go in and kill all the thieves, I notice that the banner is still burnt to dust, and then I look in the boss’s room and he’s not there. Wait. What?

This is where I found the bug. I did some digging and I found this information. Apparently this bug can happen on the PC, PS3, or Xbox versions of the game. From the Skyrim Wiki:

  • If the special job in Windhelm for the Thieves Guild has been completed ,wiping out the Summerset Shadows, they will again appear in Uttering Hills Cave. The problem with this is there is no leader where the map marker points making it incompletable as it is assumed it is Linwe.

When I went into the room where the bandit leader normally is, the marker was there at about head height, but no target was under it for me to kill. Fortunately, for the PC version of the game, there’s a way to fix it.

  • It is possible to bypass this bug on the PC by typing into the console “setstage FreeformShipsWindhelm 15” (without the quotation marks).

So I loaded the console, typed in the setstage thing, and the marker vanished from the room. The quest was completed, return to Kjar! Nice! Does that mean I could have completed the quest while standing in front of the guy and never going out to the cave at all, maybe so, but that would be cheating. In my case, it’s fixing a bug.

And another thing I noticed under this article:

  • If Krev the Skinner has been killed during the quest of the Companions, it’s possible that he/she will reappear at Gallows rock due to both Companion quest bug and this quests bug.

Oh, VERY FUNNY! Of course!!! Well I don’t know of any bugs I’m encountering in the Companions, so maybe that was fixed but not this one. Hrm.

Anyway, Now that the bandit is *cough* dead, I can go turn the quest in and steal some skooma. I hope this blog helps out anyone who’s ever got the misfortune to encounter this bug and I also hope it helps. Warm sands, friends!

What to do in Skyrim: part 4

Third visit into this place. I swear, I might as well move in at this rate. Set up my own Skooma maker stuff.... good stuff. ^-^

Third visit into this place. I swear, I might as well move in at this rate. Set up my own Skooma maker stuff…. good stuff. ^-^

We last saw our Khajiit friend, Amaki’dar, standing on the cliff edge watching the sun rise as she gazes over the map. If you were a courier and you wanted a good time, where in The Rift would you go? You’d go to the nearest Skooma dealer perhaps, unless you got mugged first! On this find Loredas day, my map is telling me that the courier I’m looking for is in the Redwater Den. I have visited this place before, and it had body guards, a skooma dealer, and customers coughing and retching from skooma overdose, and in the back, behind locked doors, was a series of caves where the redwater skooma was created… by vampires. Having been there before and killing them all, I do not expect to find anything or anyone. But then again, if the courier was attacked, kidnapped… then maybe bandits have moved in. I decide to go there and sneak around.

A dagger of dwemer make that has magicka, stamina, and health enchantments all rolled into one. Three stats. The most I can enchant is two.

A dagger of dwemer make that has magicka, stamina, and health enchantments all rolled into one. Three stats. The most I can enchant is two.

When I arrive I find that the vampires are no longer hiding only in the back. A thrall is standing guard at the entrance, and the skooma dealer is no longer behind the counter with protective bars around her, and a vampire is sitting where a customer would have been. It looks like the ruse is up. Vampires used their thralls to bring back skooma addicts and would feed off of them, but now no customers remain at all. After killing two vampires and two thralls, I find myself in the brewery where they process the skooma, and I find a cage where the courier is… dead. I search his pockets, and I make an extraordinary find: a strange looking dagger named Keening. It pulses with magical energy, clearly enchanted to absorb 10 magicka, stamina, and health all at one. I have never seen it’s equal. As I look it over, I can’t help but wonder to myself, Arniel, what are you up to?

Purdy! MINE!

Purdy! MINE!

Back in Riften, I check in The Bee and Barb to speak with the wary outlaw. The outlaw wants me to kill a visiting noble up in the Dragonsreach in Whiterun. I go to the thieves guild and get new assignments. This time I chose to do a bedlam job, which is to steal as much as you can in goods from one city. 500 gold worth of items from Windhelm, and I think I know just the place too. The other job is a burglary from Vex. It’s another jeweled candlestick. Ironically, I turned one in to her, and the next job is the same object. According to her, we had it in our possession, and it somehow wound up back in another person’s house, so I’d be stealing it again. Gee, you had it for two seconds and it’s what… now in a house in Solitude? Damn. That was fast… maybe not fast-travel… but fast! Vex, you’re taking a pay cut!

Well, since it looks like I’ll be heading to Solitude soon, I’d better get something for the kids. Actually, I might send them to live in Lakeview manor, so they can’t witness any robberies I do. Don’t want to be such a bad influence, you know? I better get some taffy treats…

As for Fort Dawnguard, I do get to keep the axe I retrieved, but when I go to upgrade it I find that my dragonbone daggers are actually better. I’m more of an archer than an axe swinger anyway, so this axe will look great on a weapon rack. Next, Gunmar has a mission for me. I have to go to Winterhold (again it’s on my way, sort of) and seek out a man named Kraldar, who can point me to the lair of a master vampire, so I can find it and slay it.

Largashbur

Pardon me, do you have any Gray Poupon?

Pardon me, do you have any Gray Poupon?

Loredas, 5:37 PM – I have a few hours till sunset, so I decide to make the most of it and go towards Falkreath. Shiekwind Bastion is my next destination, as it has a book I need to retrieve for the college. Along the way I go farther south and off the road, and I find a giant attacking an orc stronghold. I help to slay it, and an orc warrior tells me to leave and goes back into the stronghold. Yeah… you’re welcome! But wait, another orc, up on the battlements wearing a robe. I assume she’s a healer or someone of great importance to the stronghold. She explains that their leader has forbidden any orcs from leaving the stronghold, that their god Malacath is angry with them, and sends giants to punish them for their timidity. This orc wants to perform a ritual to please Malacath however, but she cannot leave the stronghold. So she asks me to bring her some troll fat and a daedra heart. I ask here where could I find a daedra heart, and her response was, “From a daedra of course!”

I roll my eyes. Yeah, right. I’ll just mosey on along, go to Fort X or Cave Y and kill fifty daedra to get Z hearts for ya. Piece of cake, yeah. I’ll get back to ya! *runs off*

Shriekwind Overlook. You come to this exit, then look down and try to spit on someone... or use your ethereal shout to jump down without a scratch!

Shriekwind Overlook. You come to this exit, then look down and try to spit on someone… or use your ethereal shout to jump down without a scratch!

Sundas 5:20 PM – I went through Shriekwind Bastion and found that book for Urag gro-Shub, the orc librarian up in the college. Now I’m all set to return to Winterhold to being the book back, deliver the dagger to Arniel, and question a local civilian about a master vampire’s whereabouts. At the moment, though I’m in Whiterun. This visiting noble I’m supposed to kill is a bit snobby. He’s sitting at one of the long tables in the main hall of Dragonsreach, in plain view of the jarl and all. I hide behind a pillar, settle into a crouch, and start slipping him poisons into his pocket, one by one. The third one fails, but the result is unexpected. He should have jumped up and attacked me, and I should have gotten a small bounty for pickpocketing. Instead he remains sitting and says, “You’ll live for now!” and I get no bounty. Odd. Maybe the jarl gave the wary outlaw a pardon if he’d arrange this contract to get this noble out of the way. Politics. I hate it.

Since the reverse-pickpocket method backfired on me, I step farther back and cast fury at the noble. Works like a charm! he jumps up, pulls a knife out, dashes at me… wait, WHAT!? I stand up and slash at him with my dagger that I have equipped in my left hand and kill him that way. Then the quest is complete and I don’t have any bounties at all. Huh. Okay then!

Amaki’dar to the Rescue!

The view of the lake from the Guardian Stones is beautiful.

The view of the lake from the Guardian Stones is beautiful.

Back in Jorrvaskr, Aela gives me 300 gold once again for killing an invading predator, the troll up in that lair at the edge of the Rift, and I decide to talk to one of the twins for something different. I’m a tad tired of beast slaying for the moment, and Aela’s been standing in that same spot for days waiting for me to come back. Poor girl must be tired. Anyway, one of the brothers tells me that someone got kidnapped and I have to go save him. The place that the victim is being held hostage, guess where? Redwater Den.

My eyes bulge and I do a double take. Wait. WHAT!? I just came from there yesterday and the day before that methinks! I’ve visited that place two times already, and now I have to go back again!? ARGH! And that’s not the worst of it. I have to make sure he gets back to Solitude. Good God, what a long walk that’s gonna be!

M'aiq on the bridge, not far from Redwater Den. Got skooma?

M’aiq on the bridge, not far from Redwater Den. Got skooma?

Since I do have a burglary job to do in Solitude, I decide to go save the civilian, escort him to Solitude, then commit the crime there. Along the way to the rift, I encounter a skooma dealer, whom I pickpocket and then kill, and not long after that I meet M’aiq along a bridge. It’s been a while since I last saw him, and I was just thinking about him too. Well, speak of the devil… This time he mentions that he once climbed up to High Hrothgar, and that there were so many steps that he lost count, then he chats about fast traveling versus carriages and that they are all the same to him, and then about how he once got into trouble in Riften and ran away to Windhelm since nobody there cared. Ah… got busted for skooma, M’aiq? HAH!

This is the hunter who got bitten by a vampire. Turn around, follow the road, you'll come upon Riften, Either the shrine to Talos or the temple of Mara can cure ya. Good luck!

This is the hunter who got bitten by a vampire. Turn around, follow the road, you’ll come upon Riften, Either the shrine to Talos or the temple of Mara can cure ya. Good luck!

A hunter comes up to me asking if I have a cure disease potion, which I do not have, and he leaves to go find a priest. He got attacked by vampires and wants to be cured before he turns into one, but I get him to show me where he encountered them. Truthfully my map doesn’t update because I already discovered it, but the game won’t tell me where the vampires are. Then I think to myself, It doesn’t matter. Vampires are everywhere! *Cue twilight zone theme.*

I've had just about enough of this place, have you? If I ever have to come back, it will be way too soon!

I’ve had just about enough of this place, have you? If I ever have to come back, it will be way too soon!

Sure enough, the vampires are back in Redwater Den, along with their thralls. I kill a few, ponder whether or not it’d be worth it to clear the whole place out just to be safe, but ignore them all and go right back to the prison cell where I found the courier last time. Sure enough, the kidnapped guy is in there. It’s Ahtar, the executioner from Solitude. He even still had his deadly executioner’s axe with him! I unlock the cell and he says, “Thank the divines! Let’s move!” and then I lead the way out of the den.

As we pass a farming settlement, two Vigilants of Stendar are attackign a vampire. At first Ahtar stays back while the vampire runs and cowers. Then when I score a few hits with my arrows, the vampire starts attacking, and Ahtar draws his two-handed axe and joins in the fray. The Vigilants thank us once the vampire is dead, and I loot some dust and a ring from the undead-nowdead-bloodsucker.

So he helps take down one vampire but never used his beheading skills to keep himself from being kidnapped in the first place?

So he helps take down one vampire but never used his beheading skills to keep himself from being kidnapped in the first place?

Morndas, 2:00 AM – We pass up Darkwater crossing. I keep glancing back to make sure Ahtar is still following me, and he is. By 4 AM, we get to the Valtheim Towers, and a bandit turns to me and says that this is a toll road and I have to pay a fine. She asks for 200 gold, I persuade her with 50, and after a moment of hesitation she agrees and tells me to move on before she gets into trouble. She then turns her back on me, and I pickpocket my gold back, plus three lockpicks. Shame I won’t see her face when her boss finds out!

As the sun rises, Ahtar and I walk past the western watchtower and an imperial warrior comes out of the shrubberies, wanting to fight. It’s not a soldier of the legion, just a random vagabond wanting some glory or something. I use my unrelenting force shout and knock him off his feet and then pelt him with arrows while Ahtar cheers me on. Once the imperial is dead, Ahtar looks him over and comments, “Poor bastard’s probably better off.” Two more times he says that, each time when I kill a challenger or a skooma dealer.

We also see M’aiq the Lair, who now claims that the dragons we never really gone, but were just invisible and very, very quiet. Then some comment about werebears, and then, “It does not matter how strong or smart one is. It only matters what one can do.” Hmm.

Now the trip becomes more interesting as we pass through a bandit camp. I accidentally shoot at Ahtar, and get a bounty of 40 gold on my head in Haafingar. I try sheathing my weapon, but Ahtar keeps swinging his axe at me. As a last resort I hit him with a calm spell. A minute later, farther down to road, the spell wears off and he resumes attacking me. I calm him down again, and he tells me off for it. I guess some people hate having magic cast at them, but it’s a good thing I have such a high level in illusion magic. Now I have to try and get Ahtar home without him chopping my head off!

Finally I reach Dragonbridge. A guard says, “Wait, I know you!” then exits conversation and draws his axe. Oh bloody hell. I draw my bow, then sheathe it. This prompts the guard to stop attacking and order me to stop right there. I then tell him I’m a member of the thieves guild and offer 20 gold to clear my bounty. The deal is done, and the guards as well as Ahtar are no longer hostile to me.

I'm not sorry to see the back of this guy.

I’m not sorry to see the back of this guy.

I hate axes suddenly. Really. It seems like everyone wants to chop me to pieces lately. I escort the deranged executioner the rest of the way to Solitude, and I eventually am able to take my leave. He thanks me and tells me to send regards to the rest of the companions, but I think I’ll leave this one out. I run past him now and go into Solitude, say hi to the kids and tell them to pack up and go live in Lakeview manor, and then I go steal the candlestick from Evette San’s house.

Evette San died a while ago, I know because a courier came up to me with a letter of inheritance, but I don’t know how she died at all. Now I got 100 gold in inheritance from that, and she has this beautiful golden, gem encrusted candlestick in her house? I helped her get her latest shipment released from the East Empire Company, and I saved the Burning of King Olaf festival which in turn raised her profits, and all I got when she died was 100 gold pieces? Makes me wanna ransack the rest of her house entirely! In actuality, I merely take all the cheese off the shelf.

Next Stop: Windstad Manor, the Dawnstar Sanctuary, and the College of Winterhold!

What to Do When You’ve “Finished” Skyrim (part 3)

In keeping with the rules of this adventure, I am still avoiding using fast-travel to get around Skyrim, as well as avoiding use of the wait feature. I am also not traveling by carriages. My only method of travel is limited to on foot, werewolf, or on a horse. This game is being played at Legendary difficulty with most of the regular quests completed, so the quests I am doing are considered radiant, which to me means repeatable.

A New Day

Once again, Amaki’dar has several quests to complete in Skyrim. Florentus, from the Dawnguard, wishes for me to find an axe in a place called Bloodlet Throne, which is in the mountains in the south near Falkreath; I have a target to kill for the Dark Brotherhood in Ivarstead; I need to pickpocket Arcadia’s Flawless Emerald in Whiterun; Then I have to find a book called “Children of the Sky” in the ruins of Volunruud. I also forgot to steal a jeweled goblet from Romlyn Dreth’s house in Riften. Since this one is the closest, Khajiit will start with that one. This one departs Fort Dawnguard on foot. May the road lead me to warm sands.

I sneak along behind Babette for two minutes, and she runs and hides from a wolf. Some vampire! BAH!

I sneak along behind Babette for two minutes, and she runs and hides from a wolf. Some vampire! BAH!

Turdas, 12:25 AM – I remember that vampires tend to roam in the night hours between 10 PM and 5 AM or thereabouts. I meet Babette once again in the open, and her victim was a khajiit wearing ebony armor. Tough armor. Makes me hope I never have to fight her, but lil’ Babette knows I’m the Listener for the Dark Brotherhood, so this is one vampire I don’t have to worry about.

Yet as I walk away it occurred to me – what happens if Babette encountered anything else on the road? I grin and sit around to wait a while. I hope to see if anything happens. Before long, Babette yells, “Why are they hurting each other? Ahh! I’m getting out of here!” But she’s standing still as an elk runs about as if from a predator. I wonder if this is one of her little ruses to tempt human victims into getting close enough for her to bite them, but then a wolf bounds out of the underbrush and chases Babette, who runs and cowers fearfully!

This kid killed a khajiit wearing ebony mail, yet runs from a lone wolf? Maybe Babette really only found the body and drank it’s blood… after all she has no weapons on her I think, and she doesn’t use any magic to avoid the wolf at all, but merely and meekly seeks a hiding place, crouches, and covered her head with her arms. I step in and kill the wolf, and Babette walks away, saying she has to get back to the sanctuary before dawn.

Ah ha. Well I’ve seen enough!

Can you see the shadowmark?

Can you see the shadowmark?

Back in Riften, I successfully steal the jeweled goblet and returned it to vex. My next burglary is also in Riften. This time it’s an ornate drinking horn in Valindor’s house. I go over and pick the lock to get inside. Much to my surprise there is a thief inside the house already, and Valindor isn’t home! The rogue thief is already injured and starts running to and fro like a chicken with it’s head cut off. So I cast Calm on him, and he sits down at the table and has a drink! Weird!

I calm a thief down and he sits for a drink like he owns the place.

I calm a thief down and he sits for a drink like he owns the place.

I steal the horn and get out. Once outside, I wonder what will happen next, but I shrug it off. I wasn’t going to stand around waiting for the Calm spell to wear off and see if the thief tries to make a run for it. I got back to the Ragged Flagon and hand the horn over to Vex. The next job is the retrieve the jeweled candlestick from Belyn Hlaalu’s house in Windhelm. This time it can wait a while. It ought to still be there later. Time to head out of Riften and traverse Skyrim once more!

Ivarstead, the Bloodlet Throne, and Volunruud

Fury spells are fun to cast in cases like this.

Fury spells are fun to cast in cases like this.

5:50 AM, and I’ve just left Riften, turning west to get to Ivarstead. Instead of following the road, I’m going through the wilderness until I chance upon the Rift Watchtower, which seems to be home to orc bandits. I clear them out and continue through the woods, collecting butterfly wings and flowers along the way.

Once I get there I find the target easy enough. It’s a beautiful barbarian, who’s wearing Stormcloak Officer armor and wielding a two-handed axe. She’s standing in plain sight just outside the inn, so I come up with an idea. I sneak off behind the inn and stand next to a tree in the shadows, right near the river, and I cast a fury spell at her. She drew her weapon and started attacking the guards, and they killed her. And yes, you can get credit that way. As long as the target dies, whether by your hand or otherwise, you’ll complete the quest. I still had a hand in it simply by casting the spell of course, so of course it works.

Ah, this is where the vampires play with their food methinks!

Ah, this is where the vampires play with their food methinks!

3:46 PM – I reach the Bloodlet Throne, so now it’s time to see where this Dawnguard Rune Axe is. The keep is larger than it appears to be, most of what I explore is underground in some icy caverns. I guess vampires like the cold. I eventually fight my way down into the deepest part of the place. Two arrows is enough to make the master vampire turn invisible and make a run for it while another vampire and three death hounds chase me as I chase the master vampire. Trust me, chasing an invisible enemy is the most obnoxious thing to do!

Beautiful Axe. I wonder if Florentus will let me keep it...

Beautiful Axe. I wonder if Florentus will let me keep it…

My archery skill has reached 51, so I select the perks that allow me to recover twice as many arrows (Hunter’s Discipline) and a 50% chance to make all but the most powerful opponents stagger (Power Shot). I find the axe in a chest near where the mast vampire had been sitting. It looks beautiful. Florentus said that if used against the undead, it’s power increases, but diminishes each dawn. I wonder if I ought to test that, but I shrug and slip the axe into my bandolier.

8:37 PM – I exit the keep and decide to run wild as a werewolf for a change. I take a few shortcuts, ignoring the roads much of the way, dash past 3 guards as I go through Riverwood, then take to the woods again and reach the plains before Whiterun just as my werewolf form wears off. I did encounter some bandits well before Riverwood. Killing them and eating their hearts extended my time just enough. In fact the timing was perfect. I change back, re-equip my armor and bow, and run across the fields and head into Whiterun.

Aela the huntress. Sometimes I wish I could have my own armor just like hers, but I can't put green warpaint on me. Maybe if it were in red... nah, I like green!

Aela the huntress. Sometimes I wish I could have my own armor just like hers, but I can’t put green warpaint on me. Maybe if it were in red… nah, I like green!

My timing was a bit off this time however. While I arrived in Whiterun at about midnight, it had to stand outside Arcadia’s Cauldron and wait till it’s after 1 AM before I can pick the lock and sneak inside. Still, I manage to pickpocket her as she sleeps and I leave without detection. Now with her emerald in my pocket, I head into Jorrvaskr. Aela pays me 300 gold for the snowy sabre cat I had killed in Winterhold, and I ask her for more work. Now I have to go clear out a troll lair known as Clearspring Tarn. First though I want to head to Volunruud to pick up that book for the college, then I’ll head back up to Dawnstar and speak to the night mother once again for another Dark Brotherhood contract. But while I’m in Whiterun, I head into my house, Breezehome, and store a lot of things before going to sleep. I only sleep for six hours, waking up in time for the stores to open so I can sell anything I don’t need.

Normally you have to go into two separate areas of Volunruud to get a sword and an axe to put into the door. Thankfully I've already done that months ago, so the ceremonial weapons are still there.

Normally you have to go into two separate areas of Volunruud to get a sword and an axe to put into the door. Thankfully I’ve already done that months ago, so the ceremonial weapons are still there.

Fredas, 8:55 AM – Setting out on foot once again I head north of Whiterun. I encounter only a Khajiit skooma dealer, so I pickpocket all his things, carefully, and then kill him. I head straight to the doubel doors in Volunruud, since I’ve been in here before. The ceremonial sword and axe are still in the doors, so I just go inside and kill a few draugr and a ghost, get the book out of a chest, and get out.

On my way back to the College of Winterhold.

On my way back to the College of Winterhold.

I return to the Dawnstar Sanctuary, and the nightmother sends me back to that wary outlaw in Riften again. He must have a lot of enemies. Still, since he pays 1200 gold per kill, it’s almost worth it, especially if I don’t get caught! I leave Dawnstar and return to the College of Winterhold to give the orc in the library the book he wanted me to find.

Yes, when will the 4E 402 almanac be available, sir?

Yes, when will the 4E 402 almanac be available, sir?

Arneil’s Endeavor

6:39 PM – While I’m still at the college, I go visit Arniel. The last time I saw him, he asked me to use a sort of soul gem, bringing it to three separate Dwarven Convectors, putting the gem inside, and casting Arniel’s fire spell at it for three seconds. He’s trying to discover how and why the dwemer disappeared instantly, and his last project didn’t work, so I had to take the warped soul gem to use in the convectors for him. Once that was done he told me that the final piece would be arriving soon. Well it’s been a few days, so I go check up on him to see how he’s coming with his experiment. I mean if he’s successful, he might be able to contact the dwemer themselves! Needless to say I am intrigued.

Quit pouting! I'll get you another balloon!

Quit pouting! I’ll get you another balloon!

Well today he’s distressed to no end. He already paid Enthir to get something for him, and Enthir isn’t holding up to his end of the bargain. I go talk to Enthir. After all I am guild master of the thieves guild, and while Enthir isn’t as criminal as he’s let you believe, he does serve as a fence and will buy stolen goods. Still, I just have to wonder if he’s really failed to uphold his end of the deal or if this is a Thieves Guild scheme I’m not aware of. Turns out neither is the case: Enthis has no idea what he shipment is, in fact Arniel is the one who made all the arrangements. All Enthir did was arrange for someone to deliver the item from Morrowind. The courier made it as far as the Rift, but has now disappeared along with the package. I can only hope to find whatever it is soon, wherever it is.

Don't you ever get tired of bread? What about a pizza? Or a taco?

Don’t you ever get tired of bread? What about a pizza? Or a taco?

I travel south to Windhelm, and I break into a house to steal the jeweled candlestick for the guild. Ah yes, a jeweled candlestick. The dark elf who owned it snoozed on as I snatch it off his dresser and sneak out.

A jeweled candlestick up for grabs. So easy to be a thief.

A jeweled candlestick up for grabs. So easy to be a thief.

Loredas, 1:05 AM – Now I’m on my way back to the Rift once  again, although this time I know I have to clear out a troll lair. From what I can see, it’s located along the mountains bordering the volcanic region in Eastmarch and the forests of The Rift. In fact, the troll lair is directly south from Windhelm, but I know I’d have to take a winding mountain path to get up there. So I decide to ignore the roads for the time being and cross the rumbling, steaming, volcanic area.

There was a blizzard as I was running from Winterhold to Windhelm, but I got tired of it and shouted Clear Skies. Look at the wonderful northern lights, and now I don't have to shovel snow from my sidewalk!

There was a blizzard as I was running from Winterhold to Windhelm, but I got tired of it and shouted Clear Skies. Look at the wonderful northern lights, and now I don’t have to shovel snow from my sidewalk!

I eventually end up at Darkwater Crossing, after taking part in a battle between bandits and vampires with help from Stormcloak guards. I remember the best way to get to the troll lair, having been in there before, and I take the road along the side of the mountain, occasionally following a dirt path that serves as a shortcut. As predicted, it was a zigzagging walking up the side of the cliffs bordering Eastmarch and The Rift. I find the cave in due time, and discover only one troll inside of it, and only one arrow was all it took to kill it.

The volcanic area of Eastmarch, just south of Windhelm. Not only are their cracks in the ground where steam comes up, but there are also pools of water and geysers. They're no old faithful, but still... whatta sight.

The volcanic area of Eastmarch, just south of Windhelm. Not only are their cracks in the ground where steam comes up, but there are also pools of water and geysers. They’re no old faithful, but still… whatta sight.

I stand outside the cave, trying to spot my house in Windhelm from my view point, and reflect for a minute. I’m now at level 73, my archery is at 54 and my sneak at 46. Now I decide to see if I can focus on Arniel’s Endeavor. According to Enthir, the courier is somewhere in The Rift. According to my map, though, the courier is indeed in The Rift, and is in fact in Redwater Den, a place I know of to be a skooma hideout run by vampires. Why didn’t I think of this place before? I was ready to search troll lairs and bear dens. I should have known better. What’s more, the skooma den is directly south of where I am. So close. Coincidence? Hmm.

pondering

Continued in part 4: https://amakiowlaf.wordpress.com/2013/06/02/what-to-do-in-skyrim-part-4/

What To Do When you’ve “finished” Skyrim. (part 2)

So I finally found the time to stop by the orphanage in Riften and talk to the matron there. They are allowing adoptions at last, though I’ve been hesitating to get a second kid so far. The first was the little girl begging in Whiterun. Before I can adopt, the matron asks a few questions. First, “What is your name?”

“Amaki’dar.”

“What do you do for a living?”

…. I have to think about this one. Firstly, I am Dragonborn. I am also Harbringer of the Companions, Arch Mage at the College of Winterhold, I am an adventurer, but also a mercenary, an assassin, and a thief. Gee, how shall I answer. Just for the fun of it, I answer that I’m an assassin, and then a thief. Both times she asks if I am joking. Finally I tell her I’m a mercenary and she agrees to let me adopt a child. I pick one kid,  boy named Samuel, and he starts packing for the house in Solitude where my other orphan resides. Now, time to go earn enough gold to support my family! So much to do!

"I'm a lot of things. Talk about multitasking!"

“I’m a lot of things. Talk about multitasking!”

I decided that in order to tell this story I’d come up with a few rules as I play the game. For example, I am addicted to fast travel, so I decide to see if I can traverse Skyrim for a while without doing so. I will also avoid using carriages as that is also fast travel in a sense, this time anyway. Another rule is I will not use the wait feature, so if I have to wait for a certain time, I’ll wait naturally by twiddling my thumbs.

With this story, I start off at Fort Dawnguard. I already have several quests. I have to perform a heist and a numbers job for the thieves guild, go talk to a corrupt agent in Dragonbridge to see who he wants me to kill, and I have to collect a couple of books for the orc librarian in the College of Winterhold. I need to visit the Companions to see what they can offer me though, but it’s on my way. Lastly I had gone to Fort Dawnguard, where I get an assignment to kill a vampire who’s masquerading among humans in Kynesgrove.

Now that I’ve loaded the game and reviewed what I have to do, I come up with the rules: No using the wait feature, no fast travel. The game is being played at Legendary difficulty, and this sneaky archer is now at level 72.

The Journey Begins

Hey M'aiq! What's new?

Hey M’aiq! What’s new?

It’s 2:35 AM, on Tirdas, and I’m leaving Fort Dawnguard on foot, and not too far outside the gates I encounter two vampire scouts. I had always fast-traveled out of here before, so this was quite a surprise to me! After killing the vampire scouts I exit the valley and turn North to get to Kynesgrove, and the first encounter I get is M’aiq the Liar! I grin, stroll up, and hear his words of wisdom. He mentions how people in Skyrim are much more openminded, then goes on to tell me that the Falmer’s blindness was not due to the dwemer’s disappearance, concluding that he has heard that it is dangerous to be my friend. I nod to myself and think, Then M’aiq does not wish to see Amaki’dar’s enemies.

I take my leave and move on. After all, he’s tired, but it’s 4 AM, so no wonder. I can’t sleep either for that matter. While trekking North through the woods, I spy an epic battle between two arch mages, one with frost magic and the other with fire. I kill them both to save time and when I looked through their robes, I saw that the fire mage was using a staff! The cheater!

It is now 7:10 AM the same day. I just get out of the woods and hills of the Rift and am standing near the ashen plains. Kynesgrove isn’t much farther away now. And as I walk down the road I see a familiar orange robe. M’aiq!? But he was just outside Dayspring Canyon, how’d he get to this volcanic area before me I have no idea! So I stop to chat with him again, and this time he elaborates on dual wielding weapons and the benefit of adventuring alone so you don’t have to split loot with your friends. “M’aiq knows many things, no?” More confused than ever about how he got ahead of me so fast, I press on.2013-05-31_00004

Kynesgrove only has one building, and that’s the inn. Since it is daytime now, the vampire is inside the inn. At the moment my archery skill is reset to 15, so I’ll be attacking this guy with no perks. This means he won’t stagger when I hit him with my arrows and I won’t get that many critical strikes. Twenty arrows later, the vampire lies dead on the floor of the tavern, and the game text scrolls up, saying, “Completed: Discretely kill the vampire.”

Discrete? You call this discrete? I shoot the dude 20 times with my bow while he drains my blood and tried to hit me with other magic spells, and in the end my last shot knocks him off his feet, literally flying into the wall next to the bar, all this in front of the innkeeper and a drunken patron. That is discrete?! Discrete equals 20 arrows in front of civilians? Fascinating!

I like this game!

To Windhelm, Fellglow Keep, and Whiterun

I leave good old Kynesgrove and head to Windhelm. For this heist, I have to steal a flawless ruby from The White Phial. It is now 9:30 AM. Easy enough! I go into the store and buy up all the alchemical ingredients (I have a hoard of such in Breezehome) then I dash upstairs and quickly pick the master-level lock on the strongbox and snatch the ruby. Quintus, the shop keeper, reaches the top of the stairs to see what I’m doing, but he doesn’t witness me taking anything. I walk outside whistling merrily.

Trying to lighten my load a tad.

The Windhelm Marketplace.

While in Windhelm I sell several things to lighten my bags, chop some wood and use it and some bones to make a few dragonbone arrows, and eat some Horker Stew.  Now it’s 11 AM, and I check my map to see where to get to next. One of the books for the College of Winterhold is in Fellglow Keep, and that’s between Windhelm and Whiterun. I adjust my bandolier and head on out. (remember, no fast traveling!)

My archery skill is now at 24 and my sneak is at 33, so I get to discover how well I can sneak kill mages with arrows. I get detected easily enough, but it’s okay. I eventually find the book I’ve been looking for and head on out, but as I walk through the mountains I come under attack by some bandits. As I shoot some arrows at them, other arrows sail in from behind. Next thing I know, three imperial soldiers run past me and start fighting the bandits! When the bandits are dead, the imperials start to march away, telling me to keep an eye out for stormcloak spies.

I raise my eyebrow and watch them walk past. Clearly they don’t know me. I joined the Stormcloaks and liberated Skyrim of the Empire. To me, they are the spies. Then I ponder for a minute on the best way to dispatch them, and I wonder to myself how they’d react if I cast Fury at them!

Let me guess, each of you thinks the other ate the last sweetroll?

Let me guess, each of you thinks the other ate the last sweetroll?

The result is that two of them are affected by it and are crossing blades, but the third one was farther away and escaped the effect, so he came after me. One arrow and he’s dead, and then I step back and watch the swords clash. The fight between these two soldiers draws out too long and I have to recast the fury spell as well as invisibility to get them to ignore me and focus on killing themselves. It works and again they hack and slash at one another. Eventually one goes down, and the other performs a killing blow move where he impales his comrade with his sword. Then he turns to me, and I kill him with one arrow. Chuckling to myself, I head downhill towards Whiterun.

As I arrive in Whiterun, a guard suddenly runs up to me with a two handed axe drawn and at the ready. Uh-oh. Somehow I have a price on my head. I have no idea what it’s from, but look over the options anyway. I could bribe the guard for over 700 gold, but it’s not a permanent solution, I know. I could also make a run for it or go to jail. I look at the other options. I can either pay the fine of 40 gold, or I can use my influence as a member of the thieves guild and pay only 20 gold. The guard accepts the 20 gold and tells me to move along before I get him in trouble.

Completely confused as to why I had a price on my head for a mere 40 gold, I head to Jorrvaskr, mead hall of the companions. Vilkas gives me a task to perform, kill an escaped criminal thats here in Whiterun Hold. I accept the task and head on out. The criminal is already in some armor and with a weapon and was actually walking up the road near Whiterun Stables, as though she was about to walk right into town! I kill her, and yet as I attack her, a horse and two stable workers run up and help kill her. I resist the temptation to offer them a place in the Companions. I return to the mead hall and Vilkas gives me 300 gold for my efforts. Then I talk to Aela and she tells me an animal has moved into a house up in Winterhold and they need me to clear it out.  I can’t help but wonder why the mages up there can’t turn a snowy sabrecat into a rabbit? I shrug and resolve to adjust their curriculum when I get the chance!

Chillin' like a villain!

Chillin’ like a villain!

I wait in the inn for a few hours, chilling out, and then after midnight I pick the lock on the backdoor to Arcadia’s Cauldron, sneak upstairs, and commit a forgery in the record books. Arcadia is sound asleep and I sneak out without being detected at all. Oh yeah, it’s easy to be a thief. Walk with the Shadows!

Whiterun to Dragonbridge

Now it’s time to head to Dragonbridge and see who needs who killed. And this is how the worst night of my life started. Turns out it was my night for vampire encounters galore.

First, just after the Western Watchtower in Whiterun hold, I encounter Babette, the child who became a vampire centuries ago. Turns out she was out hunting. As leader of the Dark Brotherhood, I leave her alone. She along with Selena are the only two vampires I’d never harm. I walk on, and eventually I hear a man shout, “You there! Traveler! Over here!” I sigh and draw my bow. A minute later and 3 vampires are dead. It’s a ruse where they kill three members of the vigilant watch and two of the vampires done their robes while the third, usually their leader, remains clothed as he is. The deception makes it look as if two member of the Vigilant Watch are causing trouble for this man who calls out for assistance at any passersby. This lulls the victim into a trap where they realize that all 3 of them are vampires. Still, I’ve encountered this before, and I manage to kill all the vampires. I press on. So much for the vampire ambush.

Then shortly after that I hear something, the same sound you’d hear if you summoned a minion from Oblivion like an atronach. The sound comes from a vampire suddenly appearing and yelling “Death to the Dawnguard!” It’s a vampire assassin. I remember thinking to myself that if I joined the Dark Brotherhood, then all the assassination attempts on me would stop. Looks like I was wrong. The vampire raises a skeleton to help fight for her and she hits me with powerful lightning spells. I eventually kill her and her minion, using health potions like I rarely do, but then I only recently set the game to Legendary difficulty.

After the vampire assassin I encounter yet another vampire, this time it’s just one being chased by a Vigilant of Stendar… a real one. So naturally I try to help kill the vampire. One of my arrows hits the Vigilant however and he turns onto me. I sheathe my weapon immediately, and he says, “You’ll live for now.” I sigh and resume attacking the vampire who has by now run around a boulder and was cowering. After this vampire is dead I move on, and another vampire assassin pops up and tries to kill me! “Death to the Dawnguard!” “What the–?!”

I mean seriously, what’s with all the darn vampires tonight!? First Babette, then a trap of 3 vampires, then an assassin vampire, then a yielding vampire, and another assassin vampire. 6 vampires, not counting Babette. Wow. All these between Whiterun and Rorikstead!? Jeez.

Fortunately as I pass through Rorikstead the sun starts to rise, so encounters with vampires vanish along with the morning mist, thank Talos. Now it’s 5:31 AM of Middas, so in game time I’ve been running about for over 24 hours.

A lumberjack eh? Did he not follow through on an order of wood for ya or something? Cold night I take it?

A lumberjack eh? Did he not follow through on an order of wood for ya or something? Cold night I take it?

The trip from Rorikstead to Dragonbridge is as uneventful as can be. Only a group of bandits near a wagon with a chest in it halt my journey for a moment. No more vampires are encountered. Once in Dragonbridge I go into the Penitus Oculatus HQ, and a corrupt agent tells me to kill an intinerant lumberjack in Morthal. He pays me 1200 gold in advance and I leave.

Daylight Again

Now that it’s daytime, I figured that attacks from random events won’t occur as much, so I decide to summon Arvak to cut down on my travel time. I cross the bridge and turn north along the road and head towards Morthal, and lo and behold, there’s M’aiq again! He wonders about more than I do apparently. This time he comments on how Nord armor has fur on it and that is makes M’aiq nervous. Him and me both I guess. Then he says that some people believe that Alduin is Akatosh, and some people say that M’aiq is a liar, and then tells me not to believe either of those things.

So wait, if he tells me he is a liar and then tells me not to believe him,  then he’s lying so I have to believe that he’s lying but if he’s lying I can’t believe him. (If you are a computer, you would have crashed with that logic puzzle.) Then M’aiq tells me to think about soul trapping. He says that he was soul trapped once and that it was an unsettling experience. I had to agree. I had my soul trapped to gain access to the Soul Cairn once, and I had to travel through this spirit plane of existence to get that gem back and restore my soul to myself. I swear, I’ll never forget the tingling sensation of being soul trapped even partially. Worse than when my feet or tail falls asleep.

I arrive at Morthal and find the lumberjack. Thonnir and Jorgen are already working at the mill, one is sawing logs int he mill itself and the other is chopping wood at a chop block. The itinerant lumberjack is also chopping at a block and standing right behind him in a crouch I remain unseen. Nobody seems to be looking. I decide that the safest way to dispatch this guy is to poison him.

Look at all that lint in that pocket. Hmm? Of don't mind me, I'm just poisoning you.

Look at all that lint in that pocket. Hmm? Oh don’t mind me, I’m just poisoning you.

The method is known as reverse pick pocketing. Normally a pick pocket would take items from a person’s pockets, but in this case I’m putting stuff into his pockets instead. In rare cases, this is handy when you want to plant contraband on someone and tip the town guards to frame the victim for a crime. Most of the time though, when I put something into their inventory it’s to poison them. Now I don’t know how it really works. I mean the vial of poison gets put into their pockets and it magically reduces the health of the target. Kind of like the hypo sprays used in Star Trek, it doesn’t have to penetrate the skin. My guess is you put a bottle of poison in the victim’s pocket and it magically dissolves into their clothes and gets absorbed into the skin and hurts/kills the target. That’s magic for ya I guess.

It takes several bottles of poison to kill the lumberjack, once he drops dead, nobody so much as turns a head. I stand up and summon Arvak. As I ride away, I think to myself, Hail Sithis!

Riding on Arvak from Morthal to Winterhold. Ride to live, live to ride!

Riding on Arvak from Morthal to Winterhold. Ride to live, live to ride!

Now I make my way to Dawnstar and visit the Dark Brotherhood sanctuary. Now the Nightmother tells me of a wary outlaw in the tavern of Riften, and she tells me to accept his gold and then eliminate the target. I listen to Cicero babble for a minute before exiting the sanctuary and summoning Arvak once again. I travel along the northern coast, avoiding most wild horkers and bears that I pass along the way. Once I get to Winterhold, I race up to the College and hand over the book I found to the Orc Librarian. He then tells me of yet another book I an acquire for the college and I accept his task. As I leave the college, I can’t help but feel a tad insulted. I mean I’m a cat, so why am I collecting books like the family mutt picking up the newspaper from the front lawn in the morning? Why am I playing fetch all of a sudden? HAH!

Returning to Fort Dawnguard

Before I depart from Winterhold however, I remember to step into somebody’s house and kill a snowy sabrecat for them. Now I have to return to Jorrvaskr and tell Aela that that’s taken care of, but first I’ll head down to Riften. I’m now at the phase where I’m turning in quests and getting new ones, like what I just did at the college. So I set out on Arvak at 3PM, and I wonder if I can get from Winterhold to Riften before the sun sets so I can avoid mass vampire attacks. On a horse? Let’s see!

You again? Got Skooma?

You again? Got Skooma?

As I get closer to Windhelm, I encounter M’aiq again. How many times does that make this? It’s the fourth time so far. Wow. Good thing I like M’aiq. Curiosity gets the better of me and I dismount for a quick chat. I swear he’s like David Copperfield, disappearing and reappearing randomly all over Skyrim. POOF and suddenly he’s right in front of you even though you went past him miles ago! This time he tells of how Skyrim was once known as the land of many butterflies, and now… not so much. And now he gets contradictory. First he says there’s so much snow in Skyrim. Enough snow! M’aiq does not want it anymore! And then he says that snow falls. Why worry where it goes? M’aiq thinks the snowflakes are pretty. And here I’m thinking to myself, Wait, first you say you don’t want any snow, and now you’re commenting on it’s beauty as if you like it? I try to press him for more information, but then he says, he’s done talking. I sigh and move along.

Farkas and two other companions attacking a bear. Glory and Honor my friends!

Farkas and two other companions attacking a bear. Glory and Honor my friends!

The only other encounter I come upon is Farkas and two other companions in the wilderness of The Rift, fighting a bear. I help them kill it, then return to my trip. I reach Riften before it gets dark. Hurrah! In the Bee and Barb, I find the wary outlaw and accept his gold. I’ll go kill his target later. In the meanwhile I slip into the cistern the visit the Ragged Flagon. I turn in my two quests to Vex and Delvin and get two more to do. After all this I slip out of Riften and head for Fort Dawnguard. It’s night now, but it’s still a bit early. My guess is the vampires are just having their coffee and croissants before they head outside. Now back at Fort Dawnguard I tell them the vampire in Kynesgrove is dead (and then some), and now I have a quest to retrieve an axe. Marvelous!

Epilogue

What a long, strange trip it's been!

What a long, strange trip it’s been!

Now it is Middas at 11:35PM. This No-Fast-Travel adventure spanned about two days of in-game-time. I killed a lot, stole some things, and ran till my paws were sore enough to summon Arvak. Who says there’s nothing to do in Skyrim? Try to avoid using fast-travel and do Radiant Quests. If done at night with Dawnguard installed, I promise you it won’t be boring!

As always, thanks for reading! May your road lead you to warm sands!

Continued in part 3 – https://amakiowlaf.wordpress.com/2013/06/01/what-to-do-when-youve-finished-skyrim-part-3/

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